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MapLibreParticleLab/include/mbgl/vulkan/tile_layer_group.hpp
2025-02-28 21:49:20 +00:00

36 lines
824 B
C++

#pragma once
#include <mbgl/vulkan/uniform_buffer.hpp>
#include <mbgl/renderer/layer_group.hpp>
#include <optional>
namespace mbgl {
class PaintParameters;
namespace vulkan {
class RenderPass;
/**
A layer group for tile-based drawables
*/
class TileLayerGroup : public mbgl::TileLayerGroup {
public:
TileLayerGroup(int32_t layerIndex, std::size_t initialCapacity, std::string name);
~TileLayerGroup() override {}
void upload(gfx::UploadPass&) override;
void render(RenderOrchestrator&, PaintParameters&) override;
const gfx::UniformBufferArray& getUniformBuffers() const override { return uniformBuffers; }
gfx::UniformBufferArray& mutableUniformBuffers() override { return uniformBuffers; }
protected:
UniformBufferArray uniformBuffers;
};
} // namespace vulkan
} // namespace mbgl