Files
MapLibreParticleLab/shaders/drawable.fill.vertex.glsl
2023-08-31 15:36:19 +02:00

9 lines
162 B
GLSL

layout (location = 0) in vec2 a_pos;
layout (std140) uniform DrawableUBO {
mat4 u_matrix;
};
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}