Files
MapLibreParticleLab/shaders/background.fragment.glsl
2023-03-25 14:46:49 +01:00

11 lines
168 B
GLSL

uniform vec4 u_color;
uniform float u_opacity;
void main() {
gl_FragColor = u_color * u_opacity;
#ifdef OVERDRAW_INSPECTOR
gl_FragColor = vec4(1.0);
#endif
}