Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
480 lines
13 KiB
C++
480 lines
13 KiB
C++
#include <mbgl/util/thread.hpp>
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#include <mbgl/actor/actor_ref.hpp>
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#include <mbgl/actor/scheduler.hpp>
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#include <mbgl/platform/settings.hpp>
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#include <mbgl/test/util.hpp>
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#include <mbgl/util/run_loop.hpp>
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#include <mbgl/util/timer.hpp>
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#include <atomic>
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#include <memory>
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using namespace mln;
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using namespace mln::util;
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class TestObject {
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public:
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TestObject(ActorRef<TestObject>, std::thread::id otherTid)
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: tid(std::this_thread::get_id()) {
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EXPECT_NE(tid, otherTid); // Object is created on child thread
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}
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~TestObject() {
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EXPECT_EQ(tid,
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std::this_thread::get_id()); // Object is destroyed on child thread
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}
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void fn1(int val) const {
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EXPECT_EQ(tid, std::this_thread::get_id());
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EXPECT_EQ(val, 1);
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}
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void fn2(std::function<void(int)> cb) const {
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EXPECT_EQ(tid, std::this_thread::get_id());
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cb(1);
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}
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void transferIn(std::unique_ptr<int> val) const {
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EXPECT_EQ(tid, std::this_thread::get_id());
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EXPECT_EQ(*val, 1);
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}
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void transferInShared(std::shared_ptr<int> val) const {
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EXPECT_EQ(tid, std::this_thread::get_id());
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EXPECT_EQ(*val, 1);
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}
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void transferString(const std::string& string) const {
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EXPECT_EQ(tid, std::this_thread::get_id());
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EXPECT_EQ(string, "test");
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}
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void checkContext(std::promise<bool> result) const { result.set_value(tid == std::this_thread::get_id()); }
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void sync(std::promise<void> result) const { result.set_value(); }
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const std::thread::id tid;
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};
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TEST(Thread, invoke) {
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const std::thread::id tid = std::this_thread::get_id();
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Thread<TestObject> thread("Test", tid);
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thread.actor().invoke(&TestObject::fn1, 1);
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thread.actor().invoke(&TestObject::fn2, [](int result) { EXPECT_EQ(result, 1); });
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thread.actor().invoke(&TestObject::transferIn, std::make_unique<int>(1));
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thread.actor().invoke(&TestObject::transferInShared, std::make_shared<int>(1));
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std::string test("test");
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thread.actor().invoke(&TestObject::transferString, test);
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// Make sure the message queue was consumed before ending the test.
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std::promise<void> result;
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auto resultFuture = result.get_future();
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thread.actor().invoke(&TestObject::sync, std::move(result));
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resultFuture.get();
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}
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TEST(Thread, Context) {
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const std::thread::id tid = std::this_thread::get_id();
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Thread<TestObject> thread("Test", tid);
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std::promise<bool> result;
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auto resultFuture = result.get_future();
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thread.actor().invoke(&TestObject::checkContext, std::move(result));
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EXPECT_EQ(resultFuture.get(), true);
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}
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class TestWorker {
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public:
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TestWorker(ActorRef<TestWorker>) {}
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void send(std::function<void()> cb) { cb(); }
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void sendDelayed(std::function<void()> cb) {
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timer.start(Milliseconds(300), mln::Duration::zero(), [cb] { cb(); });
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}
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private:
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Timer timer;
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};
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TEST(Thread, ExecutesAfter) {
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RunLoop loop;
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Thread<TestWorker> thread("Test");
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bool didWork = false;
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bool didAfter = false;
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thread.actor().invoke(&TestWorker::send, [&] { didWork = true; });
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thread.actor().invoke(&TestWorker::send, [&] {
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didAfter = true;
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loop.stop();
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});
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loop.run();
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EXPECT_TRUE(didWork);
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EXPECT_TRUE(didAfter);
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}
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TEST(Thread, CanSelfWakeUp) {
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RunLoop loop;
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Thread<TestWorker> thread("Test");
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thread.actor().invoke(&TestWorker::sendDelayed, [&] { loop.stop(); });
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loop.run();
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}
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TEST(Thread, Concurrency) {
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auto loop = std::make_shared<RunLoop>();
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unsigned numMessages = 100000;
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std::atomic_uint completed(numMessages);
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auto& settings = platform::Settings::getInstance();
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if (!settings.get(platform::EXPERIMENTAL_THREAD_PRIORITY_WORKER).getDouble()) {
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settings.set(platform::EXPERIMENTAL_THREAD_PRIORITY_WORKER, 0.5);
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}
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Actor<TestWorker> poolWorker(Scheduler::GetBackground());
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auto poolWorkerRef = poolWorker.self();
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Thread<TestWorker> threadedObject("Test");
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auto threadedObjectRef = threadedObject.actor();
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// 10 threads sending 100k messages to the Thread. The
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// idea here is to test if the scheduler is handling concurrency
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// correctly, otherwise this test should crash.
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for (unsigned i = 0; i < numMessages; ++i) {
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poolWorkerRef.invoke(&TestWorker::send, [threadedObjectRef, loop, &completed]() mutable {
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threadedObjectRef.invoke(&TestWorker::send, [loop, &completed]() {
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if (!--completed) {
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loop->stop();
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}
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});
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});
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};
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loop->run();
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}
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TEST(Thread, ThreadPoolMessaging) {
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auto loop = std::make_shared<RunLoop>();
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Actor<TestWorker> poolWorker(Scheduler::GetBackground());
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auto poolWorkerRef = poolWorker.self();
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Thread<TestWorker> threadedObject("Test");
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auto threadedObjectRef = threadedObject.actor();
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// This is sending a message to the Thread from the main
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// thread. Then the Thread will send another message to
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// a worker on the ThreadPool.
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threadedObjectRef.invoke(&TestWorker::send, [poolWorkerRef, loop]() mutable {
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poolWorkerRef.invoke(&TestWorker::send, [loop]() { loop->stop(); });
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});
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loop->run();
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// Same as before, but in the opposite direction.
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poolWorkerRef.invoke(&TestWorker::send, [threadedObjectRef, loop]() mutable {
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threadedObjectRef.invoke(&TestWorker::send, [loop]() { loop->stop(); });
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});
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loop->run();
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}
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TEST(Thread, ReferenceCanOutliveThread) {
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#if defined(__GNUC__) && __GNUC__ >= 12
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wuse-after-free" // See AspiringActor<>::object()
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#endif
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auto thread = std::make_unique<Thread<TestWorker>>("Test");
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auto worker = thread->actor();
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thread.reset();
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for (unsigned i = 0; i < 1000; ++i) {
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worker.invoke(&TestWorker::send, [&] { ADD_FAILURE() << "Should never happen"; });
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}
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using namespace std::literals;
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std::this_thread::sleep_for(10s);
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#if defined(__GNUC__) && __GNUC__ >= 12
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#pragma GCC diagnostic pop
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#endif
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}
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TEST(Thread, DeletePausedThread) {
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std::atomic_bool flag(false);
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auto thread = std::make_unique<Thread<TestWorker>>("Test");
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thread->pause();
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thread->actor().invoke(&TestWorker::send, [&] { flag = true; });
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// Should not hang.
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thread.reset();
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// Should process the queue before destruction.
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ASSERT_TRUE(flag);
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}
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TEST(Thread, Pause) {
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RunLoop loop;
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std::atomic_bool flag(false);
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Thread<TestWorker> thread1("Test1");
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thread1.pause();
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Thread<TestWorker> thread2("Test2");
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for (unsigned i = 0; i < 100; ++i) {
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thread1.actor().invoke(&TestWorker::send, [&] { flag = true; });
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thread2.actor().invoke(&TestWorker::send, [&] { ASSERT_FALSE(flag); });
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}
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// Queue a message at the end of thread2 queue.
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thread2.actor().invoke(&TestWorker::send, [&] { loop.stop(); });
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loop.run();
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}
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TEST(Thread, Resume) {
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RunLoop loop;
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std::atomic_bool flag(false);
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Thread<TestWorker> thread("Test");
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thread.pause();
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for (unsigned i = 0; i < 100; ++i) {
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thread.actor().invoke(&TestWorker::send, [&] { flag = true; });
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}
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// Thread messages are ondered, when we resume, this is going
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// to me the last thing to run on the message queue.
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thread.actor().invoke(&TestWorker::send, [&] { loop.stop(); });
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// This test will be flaky if the thread doesn't get paused.
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ASSERT_FALSE(flag);
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thread.resume();
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loop.run();
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ASSERT_TRUE(flag);
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}
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TEST(Thread, PauseResume) {
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RunLoop loop;
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Thread<TestWorker> thread("Test");
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// Test if multiple pause/resume work.
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for (unsigned i = 0; i < 100; ++i) {
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thread.pause();
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thread.resume();
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}
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thread.actor().invoke(&TestWorker::send, [&] { loop.stop(); });
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loop.run();
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}
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class TestWorkerDelayedConstruction {
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public:
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TestWorkerDelayedConstruction(ActorRef<TestWorkerDelayedConstruction>, std::future<void> start) { start.get(); }
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void send(std::function<void()> cb) { cb(); }
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private:
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Timer timer;
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};
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TEST(Thread, InvokeBeforeChildStarts) {
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RunLoop loop;
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std::promise<void> start;
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Thread<TestWorkerDelayedConstruction> thread("Test", start.get_future());
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std::atomic<int> count{0};
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for (unsigned i = 0; i < 100; ++i) {
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thread.actor().invoke(&TestWorkerDelayedConstruction::send, [&] { ++count; });
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}
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thread.actor().invoke(&TestWorkerDelayedConstruction::send, [&] { loop.stop(); });
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// This test will be flaky if messages are consumed before the target object is constructed.
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ASSERT_EQ(count, 0);
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start.set_value();
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loop.run();
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ASSERT_EQ(count, 100);
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}
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TEST(Thread, DeleteBeforeChildStarts) {
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std::atomic_bool flag(false);
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std::promise<void> start;
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Thread<TestWorker> control("Control");
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auto thread = std::make_unique<Thread<TestWorkerDelayedConstruction>>("Test", start.get_future());
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thread->actor().invoke(&TestWorkerDelayedConstruction::send, [&] { flag = true; });
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control.actor().invoke(&TestWorker::sendDelayed, [&] { start.set_value(); });
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// Should not hang.
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thread.reset();
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// Should process the queue before destruction.
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ASSERT_TRUE(flag);
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}
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TEST(Thread, PoolWait) {
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auto pool = Scheduler::GetBackground();
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constexpr int threadCount = 10;
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for (int i = 0; i < threadCount; ++i) {
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pool->schedule([&] { std::this_thread::sleep_for(Milliseconds(100)); });
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}
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pool->waitForEmpty();
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}
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TEST(Thread, PoolWaitRecursiveAdd) {
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auto pool = Scheduler::GetBackground();
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pool->schedule([&] {
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// Scheduled tasks can add more tasks
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pool->schedule([&] {
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std::this_thread::sleep_for(Milliseconds(10));
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pool->schedule([&] { std::this_thread::sleep_for(Milliseconds(10)); });
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});
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std::this_thread::sleep_for(Milliseconds(10));
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});
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pool->waitForEmpty();
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}
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TEST(Thread, PoolWaitAdd) {
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auto pool = Scheduler::GetBackground();
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auto seq = Scheduler::GetSequenced();
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// add new tasks every few milliseconds
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struct State {
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std::atomic<bool> addActive{true};
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std::atomic<int> added{0};
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std::atomic<int> executed{0};
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};
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auto state = std::make_shared<State>();
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seq->schedule([pool, state] {
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while (state->addActive) {
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pool->schedule([state] { state->executed++; });
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state->added++;
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}
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});
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// Wait be sure some are added
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while (state->added < 1) {
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std::this_thread::sleep_for(Milliseconds(10));
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}
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// Add an item that should take long enough to be confident that
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// more items would be added by the sequential task if not blocked
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pool->schedule([&] { std::this_thread::sleep_for(Milliseconds(100)); });
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pool->waitForEmpty();
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state->addActive = false;
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pool->waitForEmpty();
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ASSERT_GE(state->added.load(), 1);
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}
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TEST(Thread, PoolWaitException) {
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const auto id = util::SimpleIdentity{};
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auto pool = Scheduler::GetBackground();
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std::atomic<int> caught{0};
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pool->setExceptionHandler([&](const auto) { caught++; });
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constexpr int threadCount = 3;
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for (int i = 0; i < threadCount; ++i) {
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pool->schedule(id, [=] {
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std::this_thread::sleep_for(Milliseconds(i));
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if (i & 1) {
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throw std::runtime_error("test");
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} else {
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throw 1;
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}
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});
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}
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// Exceptions shouldn't cause deadlocks by, e.g., abandoning locks.
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pool->waitForEmpty(id);
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EXPECT_EQ(threadCount, caught);
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}
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#if defined(NDEBUG)
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TEST(Thread, WrongThread) {
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auto pool = Scheduler::GetBackground();
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// Asserts in debug builds, silently ignored in release.
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pool->schedule([&] { pool->waitForEmpty(); });
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pool->waitForEmpty();
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}
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#endif
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std::function<void()> makeCounterThread(TaggedScheduler& pool,
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std::atomic<bool>* stopFlag,
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std::atomic<size_t>* counter) {
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return [=]() mutable {
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std::this_thread::sleep_for(std::chrono::microseconds(10));
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(*counter)++;
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if (!*stopFlag) {
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pool.schedule(makeCounterThread(pool, stopFlag, counter));
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}
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};
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}
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TEST(Thread, TaggedPools) {
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TaggedScheduler poolTag1{Scheduler::GetBackground(), {}};
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TaggedScheduler poolTag2{Scheduler::GetBackground(), {}};
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std::atomic<bool> stopTasks1{false};
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std::atomic<bool> stopTasks2{false};
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std::atomic<size_t> runCount1{0};
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std::atomic<size_t> runCount2{0};
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// Run a bunch of tasks on two different pool tags (that share the same thread pool)
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for (auto i = 0; i < 50; i++) {
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poolTag1.schedule(makeCounterThread(poolTag1, &stopTasks1, &runCount1));
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poolTag2.schedule(makeCounterThread(poolTag2, &stopTasks2, &runCount2));
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(150));
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// Stop tasks on queue 1 and wait for it to empty
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stopTasks1 = true;
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poolTag1.waitForEmpty();
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const auto totalRuns1 = runCount1.load();
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// Do the same for queue 2
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stopTasks2 = true;
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poolTag2.waitForEmpty();
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const auto totalRuns2 = runCount2.load();
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// No other tasks in queue 1 ran while waiting on queue 2.
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ASSERT_TRUE(totalRuns1 == runCount1);
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std::this_thread::sleep_for(std::chrono::milliseconds(150));
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// Same for queue 2
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ASSERT_TRUE(totalRuns2 == runCount2);
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}
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