Files
MapLibreParticleLab/test/tile/tile_coordinate.test.cpp
Bart Louwers 550f64be22 core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-14 23:25:20 +02:00

114 lines
4.8 KiB
C++

#include <mbgl/test/util.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/tile_coordinate.hpp>
using namespace mln;
TEST(TileCoordinate, FromLatLng) {
size_t changeCount = 0;
struct TransformObserver : public mln::TransformObserver {
void onCameraWillChange(MapObserver::CameraChangeMode mode) final {
if (mode == MapObserver::CameraChangeMode::Immediate && cameraWillChangeImmediateCallback) {
cameraWillChangeImmediateCallback();
}
}
void onCameraDidChange(MapObserver::CameraChangeMode mode) final {
if (mode == MapObserver::CameraChangeMode::Immediate && cameraDidChangeImmediateCallback) {
cameraDidChangeImmediateCallback();
}
}
std::function<void()> cameraWillChangeImmediateCallback;
std::function<void()> cameraDidChangeImmediateCallback;
};
TransformObserver observer;
observer.cameraWillChangeImmediateCallback = [&]() {
ASSERT_EQ(changeCount, 0u);
++changeCount;
};
observer.cameraDidChangeImmediateCallback = [&]() {
ASSERT_EQ(changeCount, 1u);
};
Transform transform(observer);
const double max = util::tileSize_D;
transform.resize({static_cast<uint32_t>(max), static_cast<uint32_t>(max)});
// Center, top-left, bottom-left, bottom-right, top-right edges.
std::vector<std::pair<LatLng, ScreenCoordinate>> edges{
{{}, {max / 2.0, max / 2.0}},
{{util::LATITUDE_MAX, -util::LONGITUDE_MAX}, {0, max}},
{{-util::LATITUDE_MAX, -util::LONGITUDE_MAX}, {0, 0}},
{{-util::LATITUDE_MAX, util::LONGITUDE_MAX}, {max, 0}},
{{util::LATITUDE_MAX, util::LONGITUDE_MAX}, {max, max}},
};
for (const auto& pair : edges) {
const auto& latLng = pair.first;
const auto& screenCoordinate = pair.second;
const auto base = TileCoordinate::fromLatLng(0, latLng);
// 16 is the maximum zoom level where we actually compute placements.
for (uint8_t integerZoom = 0; integerZoom <= 16; ++integerZoom) {
const double zoom = integerZoom;
const double maxTilesPerAxis = std::pow(2.0, zoom);
const Point<double> tilePoint = {
latLng.longitude() == 0 ? 0.5
: latLng.longitude() == -util::LONGITUDE_MAX ? 0
: 1.0,
latLng.latitude() == 0 ? 0.5
: latLng.latitude() == -util::LATITUDE_MAX ? 1.0
: 0,
};
const auto fromLatLng = TileCoordinate::fromLatLng(zoom, latLng);
ASSERT_DOUBLE_EQ(fromLatLng.z, zoom);
ASSERT_DOUBLE_EQ(fromLatLng.p.x, tilePoint.x * maxTilesPerAxis);
ASSERT_NEAR(fromLatLng.p.y, tilePoint.y * maxTilesPerAxis, 1.0e-7);
const auto fromScreenCoordinate = TileCoordinate::fromScreenCoordinate(
transform.getState(), static_cast<uint8_t>(zoom), screenCoordinate);
ASSERT_DOUBLE_EQ(fromScreenCoordinate.z, fromLatLng.z);
ASSERT_NEAR(fromScreenCoordinate.p.x, fromLatLng.p.x, 0.99);
ASSERT_NEAR(fromScreenCoordinate.p.y, fromLatLng.p.y, 0.99);
const auto zoomed = base.zoomTo(zoom);
ASSERT_DOUBLE_EQ(zoomed.z, zoom);
ASSERT_DOUBLE_EQ(zoomed.p.x, fromLatLng.p.x);
ASSERT_DOUBLE_EQ(zoomed.p.y, fromLatLng.p.y);
}
}
}
TEST(TileCoordinate, ToGeometryCoordinate) {
std::vector<Point<double>> edges{{0.5, 0.5}, {0, 0}, {1, 0}, {1, 1}, {0, 1}};
for (uint8_t zoom = 0; zoom <= 16; ++zoom) {
auto maxTilesPerAxis = static_cast<uint32_t>(std::pow(2, zoom));
for (const auto& edge : edges) {
uint32_t tileX = edge.x == 0 ? 0
: edge.x == 1 ? maxTilesPerAxis - 1
: static_cast<uint32_t>((maxTilesPerAxis / 2.0) - 1);
uint32_t tileY = edge.y == 0 ? 0
: edge.y == 1 ? maxTilesPerAxis - 1
: static_cast<uint32_t>((maxTilesPerAxis / 2.0) - 1);
UnwrappedTileID unwrapped(0, CanonicalTileID{zoom, tileX, tileY});
auto tilePointX = ((edge.x * maxTilesPerAxis) - tileX) * util::EXTENT;
auto tilePointY = ((edge.y * maxTilesPerAxis) - tileY) * util::EXTENT;
GeometryCoordinate point = TileCoordinate::toGeometryCoordinate(unwrapped, edge);
ASSERT_DOUBLE_EQ(point.x, tilePointX);
ASSERT_DOUBLE_EQ(point.y, tilePointY);
}
}
}