Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
911 lines
42 KiB
C++
911 lines
42 KiB
C++
#include <mbgl/platform/gl_functions.hpp>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLExtraFunctions>
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namespace mln {
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namespace platform {
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/* OpenGL ES 2.0 */
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void (*const glActiveTexture)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glActiveTexture(args...);
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};
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void (*const glAttachShader)(GLuint, GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glAttachShader(args...);
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};
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void (*const glBindAttribLocation)(GLuint, GLuint, const GLchar*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBindAttribLocation(args...);
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};
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void (*const glBindBuffer)(GLenum, GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBindBuffer(args...);
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};
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void (*const glBindFramebuffer)(GLenum, GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBindFramebuffer(args...);
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};
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void (*const glBindRenderbuffer)(GLenum, GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBindRenderbuffer(args...);
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};
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void (*const glBindTexture)(GLenum, GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBindTexture(args...);
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};
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void (*const glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBlendColor(args...);
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};
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void (*const glBlendEquation)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBlendEquation(args...);
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};
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void (*const glBlendEquationSeparate)(GLenum, GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBlendEquationSeparate(args...);
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};
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void (*const glBlendFunc)(GLenum, GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBlendFunc(args...);
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};
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void (*const glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBlendFuncSeparate(args...);
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};
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void (*const glBufferData)(GLenum, GLsizeiptr, const void*, GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBufferData(args...);
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};
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void (*const glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glBufferSubData(args...);
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};
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GLenum (*const glCheckFramebufferStatus)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glCheckFramebufferStatus(args...);
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};
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void (*const glClear)(GLbitfield) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glClear(args...);
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};
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void (*const glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glClearColor(args...);
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};
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void (*const glClearDepthf)(GLfloat) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glClearDepthf(args...);
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};
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void (*const glClearStencil)(GLint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glClearStencil(args...);
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};
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void (*const glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glColorMask(args...);
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};
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void (*const glCompileShader)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glCompileShader(args...);
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};
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void (*const glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*) =
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[](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glCompressedTexImage2D(args...);
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};
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void (*const glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*) =
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[](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glCompressedTexSubImage2D(args...);
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};
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void (*const glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glCopyTexImage2D(args...);
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};
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void (*const glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glCopyTexSubImage2D(args...);
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};
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GLuint (*const glCreateProgram)() = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glCreateProgram(args...);
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};
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GLuint (*const glCreateShader)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glCreateShader(args...);
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};
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void (*const glCullFace)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glCullFace(args...);
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};
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void (*const glDeleteBuffers)(GLsizei, const GLuint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDeleteBuffers(args...);
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};
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void (*const glDeleteFramebuffers)(GLsizei, const GLuint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDeleteFramebuffers(args...);
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};
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void (*const glDeleteProgram)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDeleteProgram(args...);
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};
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void (*const glDeleteRenderbuffers)(GLsizei, const GLuint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDeleteRenderbuffers(args...);
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};
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void (*const glDeleteShader)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDeleteShader(args...);
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};
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void (*const glDeleteTextures)(GLsizei, const GLuint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDeleteTextures(args...);
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};
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void (*const glDepthFunc)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDepthFunc(args...);
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};
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void (*const glDepthMask)(GLboolean) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDepthMask(args...);
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};
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void (*const glDepthRangef)(GLfloat, GLfloat) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDepthRangef(args...);
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};
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void (*const glDetachShader)(GLuint, GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDetachShader(args...);
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};
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void (*const glDisable)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDisable(args...);
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};
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void (*const glDisableVertexAttribArray)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDisableVertexAttribArray(args...);
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};
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void (*const glDrawArrays)(GLenum, GLint, GLsizei) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDrawArrays(args...);
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};
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void (*const glDrawElements)(GLenum, GLsizei, GLenum, const void*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glDrawElements(args...);
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};
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void (*const glEnable)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glEnable(args...);
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};
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void (*const glEnableVertexAttribArray)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glEnableVertexAttribArray(args...);
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};
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void (*const glFinish)() = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glFinish(args...);
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};
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void (*const glFlush)() = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glFlush(args...);
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};
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void (*const glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glFramebufferRenderbuffer(args...);
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};
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void (*const glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glFramebufferTexture2D(args...);
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};
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void (*const glFrontFace)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glFrontFace(args...);
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};
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void (*const glGenBuffers)(GLsizei, GLuint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGenBuffers(args...);
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};
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void (*const glGenerateMipmap)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGenerateMipmap(args...);
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};
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void (*const glGenFramebuffers)(GLsizei, GLuint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGenFramebuffers(args...);
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};
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void (*const glGenRenderbuffers)(GLsizei, GLuint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGenRenderbuffers(args...);
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};
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void (*const glGenTextures)(GLsizei, GLuint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGenTextures(args...);
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};
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void (*const glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetActiveAttrib(args...);
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};
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void (*const glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetActiveUniform(args...);
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};
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void (*const glGetAttachedShaders)(GLuint, GLsizei, GLsizei*, GLuint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetAttachedShaders(args...);
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};
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GLint (*const glGetAttribLocation)(GLuint, const GLchar*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetAttribLocation(args...);
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};
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void (*const glGetBooleanv)(GLenum, GLboolean*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetBooleanv(args...);
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};
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void (*const glGetBufferParameteriv)(GLenum, GLenum, GLint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetBufferParameteriv(args...);
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};
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GLenum (*const glGetError)() = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetError(args...);
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};
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void (*const glGetFloatv)(GLenum, GLfloat*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetFloatv(args...);
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};
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void (*const glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetFramebufferAttachmentParameteriv(args...);
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};
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void (*const glGetIntegerv)(GLenum, GLint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetIntegerv(args...);
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};
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void (*const glGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetProgramInfoLog(args...);
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};
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void (*const glGetProgramiv)(GLuint, GLenum, GLint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetProgramiv(args...);
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};
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void (*const glGetRenderbufferParameteriv)(GLenum, GLenum, GLint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetRenderbufferParameteriv(args...);
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};
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void (*const glGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetShaderInfoLog(args...);
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};
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void (*const glGetShaderiv)(GLuint, GLenum, GLint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetShaderiv(args...);
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};
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void (*const glGetShaderPrecisionFormat)(GLenum, GLenum, GLint*, GLint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetShaderPrecisionFormat(args...);
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};
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void (*const glGetShaderSource)(GLuint, GLsizei, GLsizei*, GLchar*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetShaderSource(args...);
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};
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const GLubyte* (*const glGetString)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetString(args...);
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};
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void (*const glGetTexParameterfv)(GLenum, GLenum, GLfloat*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetTexParameterfv(args...);
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};
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void (*const glGetTexParameteriv)(GLenum, GLenum, GLint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetTexParameteriv(args...);
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};
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void (*const glGetUniformfv)(GLuint, GLint, GLfloat*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetUniformfv(args...);
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};
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void (*const glGetUniformiv)(GLuint, GLint, GLint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetUniformiv(args...);
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};
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GLint (*const glGetUniformLocation)(GLuint, const GLchar*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetUniformLocation(args...);
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};
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void (*const glGetVertexAttribfv)(GLuint, GLenum, GLfloat*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetVertexAttribfv(args...);
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};
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void (*const glGetVertexAttribiv)(GLuint, GLenum, GLint*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetVertexAttribiv(args...);
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};
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void (*const glGetVertexAttribPointerv)(GLuint, GLenum, void**) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glGetVertexAttribPointerv(args...);
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};
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void (*const glHint)(GLenum, GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glHint(args...);
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};
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GLboolean (*const glIsBuffer)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glIsBuffer(args...);
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};
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GLboolean (*const glIsEnabled)(GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glIsEnabled(args...);
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};
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GLboolean (*const glIsFramebuffer)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glIsFramebuffer(args...);
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};
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GLboolean (*const glIsProgram)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glIsProgram(args...);
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};
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GLboolean (*const glIsRenderbuffer)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glIsRenderbuffer(args...);
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};
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GLboolean (*const glIsShader)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glIsShader(args...);
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};
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GLboolean (*const glIsTexture)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glIsTexture(args...);
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};
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void (*const glLineWidth)(GLfloat) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glLineWidth(args...);
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};
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void (*const glLinkProgram)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glLinkProgram(args...);
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};
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void (*const glPixelStorei)(GLenum, GLint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glPixelStorei(args...);
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};
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void (*const glPolygonOffset)(GLfloat, GLfloat) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glPolygonOffset(args...);
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};
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void (*const glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glReadPixels(args...);
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};
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void (*const glReleaseShaderCompiler)() = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glReleaseShaderCompiler(args...);
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};
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void (*const glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glRenderbufferStorage(args...);
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};
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void (*const glSampleCoverage)(GLfloat, GLboolean) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glSampleCoverage(args...);
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};
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void (*const glScissor)(GLint, GLint, GLsizei, GLsizei) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glScissor(args...);
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};
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void (*const glShaderBinary)(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glShaderBinary(args...);
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};
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void (*const glShaderSource)(GLuint, GLsizei, const GLchar* const*, const GLint*) =
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[](GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
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return QOpenGLContext::currentContext()->functions()->glShaderSource(
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shader, count, const_cast<const GLchar**>(string), length);
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};
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void (*const glStencilFunc)(GLenum, GLint, GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glStencilFunc(args...);
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};
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void (*const glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glStencilFuncSeparate(args...);
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};
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void (*const glStencilMask)(GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glStencilMask(args...);
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};
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void (*const glStencilMaskSeparate)(GLenum, GLuint) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glStencilMaskSeparate(args...);
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};
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void (*const glStencilOp)(GLenum, GLenum, GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glStencilOp(args...);
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};
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void (*const glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = [](auto... args) {
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return QOpenGLContext::currentContext()->functions()->glStencilOpSeparate(args...);
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};
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void (*const glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*) =
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[](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glTexImage2D(args...);
|
|
};
|
|
|
|
void (*const glTexParameterf)(GLenum, GLenum, GLfloat) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glTexParameterf(args...);
|
|
};
|
|
|
|
void (*const glTexParameterfv)(GLenum, GLenum, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glTexParameterfv(args...);
|
|
};
|
|
|
|
void (*const glTexParameteri)(GLenum, GLenum, GLint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glTexParameteri(args...);
|
|
};
|
|
|
|
void (*const glTexParameteriv)(GLenum, GLenum, const GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glTexParameteriv(args...);
|
|
};
|
|
|
|
void (*const glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*) =
|
|
[](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glTexSubImage2D(args...);
|
|
};
|
|
|
|
void (*const glUniform1f)(GLint, GLfloat) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform1f(args...);
|
|
};
|
|
|
|
void (*const glUniform1fv)(GLint, GLsizei, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform1fv(args...);
|
|
};
|
|
|
|
void (*const glUniform1i)(GLint, GLint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform1i(args...);
|
|
};
|
|
|
|
void (*const glUniform1iv)(GLint, GLsizei, const GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform1iv(args...);
|
|
};
|
|
|
|
void (*const glUniform2f)(GLint, GLfloat, GLfloat) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform2f(args...);
|
|
};
|
|
|
|
void (*const glUniform2fv)(GLint, GLsizei, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform2fv(args...);
|
|
};
|
|
|
|
void (*const glUniform2i)(GLint, GLint, GLint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform2i(args...);
|
|
};
|
|
|
|
void (*const glUniform2iv)(GLint, GLsizei, const GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform2iv(args...);
|
|
};
|
|
|
|
void (*const glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform3f(args...);
|
|
};
|
|
|
|
void (*const glUniform3fv)(GLint, GLsizei, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform3fv(args...);
|
|
};
|
|
|
|
void (*const glUniform3i)(GLint, GLint, GLint, GLint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform3i(args...);
|
|
};
|
|
|
|
void (*const glUniform3iv)(GLint, GLsizei, const GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform3iv(args...);
|
|
};
|
|
|
|
void (*const glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform4f(args...);
|
|
};
|
|
|
|
void (*const glUniform4fv)(GLint, GLsizei, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform4fv(args...);
|
|
};
|
|
|
|
void (*const glUniform4i)(GLint, GLint, GLint, GLint, GLint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform4i(args...);
|
|
};
|
|
|
|
void (*const glUniform4iv)(GLint, GLsizei, const GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniform4iv(args...);
|
|
};
|
|
|
|
void (*const glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniformMatrix2fv(args...);
|
|
};
|
|
|
|
void (*const glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniformMatrix3fv(args...);
|
|
};
|
|
|
|
void (*const glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUniformMatrix4fv(args...);
|
|
};
|
|
|
|
void (*const glUseProgram)(GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glUseProgram(args...);
|
|
};
|
|
|
|
void (*const glValidateProgram)(GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glValidateProgram(args...);
|
|
};
|
|
|
|
void (*const glVertexAttrib1f)(GLuint, GLfloat) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glVertexAttrib1f(args...);
|
|
};
|
|
|
|
void (*const glVertexAttrib1fv)(GLuint, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glVertexAttrib1fv(args...);
|
|
};
|
|
|
|
void (*const glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glVertexAttrib2f(args...);
|
|
};
|
|
|
|
void (*const glVertexAttrib2fv)(GLuint, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glVertexAttrib2fv(args...);
|
|
};
|
|
|
|
void (*const glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glVertexAttrib3f(args...);
|
|
};
|
|
|
|
void (*const glVertexAttrib3fv)(GLuint, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glVertexAttrib3fv(args...);
|
|
};
|
|
|
|
void (*const glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glVertexAttrib4f(args...);
|
|
};
|
|
|
|
void (*const glVertexAttrib4fv)(GLuint, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glVertexAttrib4fv(args...);
|
|
};
|
|
|
|
void (*const glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glVertexAttribPointer(args...);
|
|
};
|
|
|
|
void (*const glViewport)(GLint, GLint, GLsizei, GLsizei) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->functions()->glViewport(args...);
|
|
};
|
|
|
|
/* OpenGL ES 3.0 */
|
|
|
|
void (*const glReadBuffer)(GLenum) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glReadBuffer(args...);
|
|
};
|
|
void (*const glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glDrawRangeElements(args...);
|
|
};
|
|
void (*const glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) =
|
|
[](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glTexImage3D(args...);
|
|
};
|
|
void (*const glTexSubImage3D)(
|
|
GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glTexSubImage3D(args...);
|
|
};
|
|
void (*const glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) =
|
|
[](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glCopyTexSubImage3D(args...);
|
|
};
|
|
void (*const glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) =
|
|
[](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glCompressedTexImage3D(args...);
|
|
};
|
|
void (*const glCompressedTexSubImage3D)(
|
|
GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glCompressedTexSubImage3D(args...);
|
|
};
|
|
void (*const glGenQueries)(GLsizei, GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGenQueries(args...);
|
|
};
|
|
void (*const glDeleteQueries)(GLsizei, const GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glDeleteQueries(args...);
|
|
};
|
|
GLboolean (*const glIsQuery)(GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glIsQuery(args...);
|
|
};
|
|
void (*const glBeginQuery)(GLenum, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glBeginQuery(args...);
|
|
};
|
|
void (*const glEndQuery)(GLenum) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glEndQuery(args...);
|
|
};
|
|
void (*const glGetQueryiv)(GLenum, GLenum, GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetQueryiv(args...);
|
|
};
|
|
void (*const glGetQueryObjectuiv)(GLuint, GLenum, GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetQueryObjectuiv(args...);
|
|
};
|
|
GLboolean (*const glUnmapBuffer)(GLenum) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUnmapBuffer(args...);
|
|
};
|
|
void (*const glGetBufferPointerv)(GLenum, GLenum, GLvoid**) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetBufferPointerv(args...);
|
|
};
|
|
void (*const glDrawBuffers)(GLsizei, const GLenum*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glDrawBuffers(args...);
|
|
};
|
|
void (*const glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniformMatrix2x3fv(args...);
|
|
};
|
|
void (*const glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniformMatrix3x2fv(args...);
|
|
};
|
|
void (*const glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniformMatrix2x4fv(args...);
|
|
};
|
|
void (*const glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniformMatrix4x2fv(args...);
|
|
};
|
|
void (*const glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniformMatrix3x4fv(args...);
|
|
};
|
|
void (*const glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniformMatrix4x3fv(args...);
|
|
};
|
|
void (*const glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) =
|
|
[](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glBlitFramebuffer(args...);
|
|
};
|
|
void (*const glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glRenderbufferStorageMultisample(args...);
|
|
};
|
|
void (*const glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glFramebufferTextureLayer(args...);
|
|
};
|
|
GLvoid* (*const glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glMapBufferRange(args...);
|
|
};
|
|
void (*const glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glFlushMappedBufferRange(args...);
|
|
};
|
|
void (*const glBindVertexArray)(GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glBindVertexArray(args...);
|
|
};
|
|
void (*const glDeleteVertexArrays)(GLsizei, const GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glDeleteVertexArrays(args...);
|
|
};
|
|
void (*const glGenVertexArrays)(GLsizei, GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGenVertexArrays(args...);
|
|
};
|
|
GLboolean (*const glIsVertexArray)(GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glIsVertexArray(args...);
|
|
};
|
|
void (*const glGetIntegeri_v)(GLenum, GLuint, GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetIntegeri_v(args...);
|
|
};
|
|
void (*const glBeginTransformFeedback)(GLenum) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glBeginTransformFeedback(args...);
|
|
};
|
|
void (*const glEndTransformFeedback)() = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glEndTransformFeedback(args...);
|
|
};
|
|
void (*const glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glBindBufferRange(args...);
|
|
};
|
|
void (*const glBindBufferBase)(GLenum, GLuint, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glBindBufferBase(args...);
|
|
};
|
|
void (*const glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar* const*, GLenum) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glTransformFeedbackVaryings(args...);
|
|
};
|
|
void (*const glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) =
|
|
[](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetTransformFeedbackVarying(args...);
|
|
};
|
|
void (*const glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glVertexAttribIPointer(args...);
|
|
};
|
|
void (*const glGetVertexAttribIiv)(GLuint, GLenum, GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetVertexAttribIiv(args...);
|
|
};
|
|
void (*const glGetVertexAttribIuiv)(GLuint, GLenum, GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetVertexAttribIuiv(args...);
|
|
};
|
|
void (*const glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glVertexAttribI4i(args...);
|
|
};
|
|
void (*const glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glVertexAttribI4ui(args...);
|
|
};
|
|
void (*const glVertexAttribI4iv)(GLuint, const GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glVertexAttribI4iv(args...);
|
|
};
|
|
void (*const glVertexAttribI4uiv)(GLuint, const GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glVertexAttribI4uiv(args...);
|
|
};
|
|
void (*const glGetUniformuiv)(GLuint, GLint, GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetUniformuiv(args...);
|
|
};
|
|
GLint (*const glGetFragDataLocation)(GLuint, const GLchar*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetFragDataLocation(args...);
|
|
};
|
|
void (*const glUniform1ui)(GLint, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniform1ui(args...);
|
|
};
|
|
void (*const glUniform2ui)(GLint, GLuint, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniform2ui(args...);
|
|
};
|
|
void (*const glUniform3ui)(GLint, GLuint, GLuint, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniform3ui(args...);
|
|
};
|
|
void (*const glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniform4ui(args...);
|
|
};
|
|
void (*const glUniform1uiv)(GLint, GLsizei, const GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniform1uiv(args...);
|
|
};
|
|
void (*const glUniform2uiv)(GLint, GLsizei, const GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniform2uiv(args...);
|
|
};
|
|
void (*const glUniform3uiv)(GLint, GLsizei, const GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniform3uiv(args...);
|
|
};
|
|
void (*const glUniform4uiv)(GLint, GLsizei, const GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniform4uiv(args...);
|
|
};
|
|
void (*const glClearBufferiv)(GLenum, GLint, const GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glClearBufferiv(args...);
|
|
};
|
|
void (*const glClearBufferuiv)(GLenum, GLint, const GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glClearBufferuiv(args...);
|
|
};
|
|
void (*const glClearBufferfv)(GLenum, GLint, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glClearBufferfv(args...);
|
|
};
|
|
void (*const glClearBufferfi)(GLenum, GLint, GLfloat, GLint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glClearBufferfi(args...);
|
|
};
|
|
const GLubyte* (*const glGetStringi)(GLenum, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetStringi(args...);
|
|
};
|
|
void (*const glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glCopyBufferSubData(args...);
|
|
};
|
|
void (*const glGetUniformIndices)(GLuint, GLsizei, const GLchar* const*, GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetUniformIndices(args...);
|
|
};
|
|
void (*const glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint*, GLenum, GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetActiveUniformsiv(args...);
|
|
};
|
|
GLuint (*const glGetUniformBlockIndex)(GLuint, const GLchar*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetUniformBlockIndex(args...);
|
|
};
|
|
void (*const glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetActiveUniformBlockiv(args...);
|
|
};
|
|
void (*const glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetActiveUniformBlockName(args...);
|
|
};
|
|
void (*const glUniformBlockBinding)(GLuint, GLuint, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glUniformBlockBinding(args...);
|
|
};
|
|
void (*const glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = [](auto... args) {
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|
return QOpenGLContext::currentContext()->extraFunctions()->glDrawArraysInstanced(args...);
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|
};
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|
void (*const glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glDrawElementsInstanced(args...);
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|
};
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|
GLsync (*const glFenceSync)(GLenum, GLbitfield) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glFenceSync(args...);
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|
};
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|
GLboolean (*const glIsSync)(GLsync) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glIsSync(args...);
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|
};
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|
void (*const glDeleteSync)(GLsync) = [](auto... args) {
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|
return QOpenGLContext::currentContext()->extraFunctions()->glDeleteSync(args...);
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|
};
|
|
GLenum (*const glClientWaitSync)(GLsync, GLbitfield, GLuint64) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glClientWaitSync(args...);
|
|
};
|
|
void (*const glWaitSync)(GLsync, GLbitfield, GLuint64) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glWaitSync(args...);
|
|
};
|
|
void (*const glGetInteger64v)(GLenum, GLint64*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetInteger64v(args...);
|
|
};
|
|
void (*const glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei*, GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetSynciv(args...);
|
|
};
|
|
void (*const glGetInteger64i_v)(GLenum, GLuint, GLint64*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetInteger64i_v(args...);
|
|
};
|
|
void (*const glGetBufferParameteri64v)(GLenum, GLenum, GLint64*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetBufferParameteri64v(args...);
|
|
};
|
|
void (*const glGenSamplers)(GLsizei, GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGenSamplers(args...);
|
|
};
|
|
void (*const glDeleteSamplers)(GLsizei, const GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glDeleteSamplers(args...);
|
|
};
|
|
GLboolean (*const glIsSampler)(GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glIsSampler(args...);
|
|
};
|
|
void (*const glBindSampler)(GLuint, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glBindSampler(args...);
|
|
};
|
|
void (*const glSamplerParameteri)(GLuint, GLenum, GLint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glSamplerParameteri(args...);
|
|
};
|
|
void (*const glSamplerParameteriv)(GLuint, GLenum, const GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glSamplerParameteriv(args...);
|
|
};
|
|
void (*const glSamplerParameterf)(GLuint, GLenum, GLfloat) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glSamplerParameterf(args...);
|
|
};
|
|
void (*const glSamplerParameterfv)(GLuint, GLenum, const GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glSamplerParameterfv(args...);
|
|
};
|
|
void (*const glGetSamplerParameteriv)(GLuint, GLenum, GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetSamplerParameteriv(args...);
|
|
};
|
|
void (*const glGetSamplerParameterfv)(GLuint, GLenum, GLfloat*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetSamplerParameterfv(args...);
|
|
};
|
|
void (*const glVertexAttribDivisor)(GLuint, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glVertexAttribDivisor(args...);
|
|
};
|
|
void (*const glBindTransformFeedback)(GLenum, GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glBindTransformFeedback(args...);
|
|
};
|
|
void (*const glDeleteTransformFeedbacks)(GLsizei, const GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glDeleteTransformFeedbacks(args...);
|
|
};
|
|
void (*const glGenTransformFeedbacks)(GLsizei, GLuint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGenTransformFeedbacks(args...);
|
|
};
|
|
GLboolean (*const glIsTransformFeedback)(GLuint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glIsTransformFeedback(args...);
|
|
};
|
|
void (*const glPauseTransformFeedback)() = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glPauseTransformFeedback(args...);
|
|
};
|
|
void (*const glResumeTransformFeedback)() = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glResumeTransformFeedback(args...);
|
|
};
|
|
void (*const glGetProgramBinary)(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetProgramBinary(args...);
|
|
};
|
|
void (*const glProgramBinary)(GLuint, GLenum, const GLvoid*, GLsizei) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glProgramBinary(args...);
|
|
};
|
|
void (*const glProgramParameteri)(GLuint, GLenum, GLint) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glProgramParameteri(args...);
|
|
};
|
|
void (*const glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glInvalidateFramebuffer(args...);
|
|
};
|
|
void (*const glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei) =
|
|
[](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glInvalidateSubFramebuffer(args...);
|
|
};
|
|
void (*const glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glTexStorage2D(args...);
|
|
};
|
|
void (*const glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glTexStorage3D(args...);
|
|
};
|
|
void (*const glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint*) = [](auto... args) {
|
|
return QOpenGLContext::currentContext()->extraFunctions()->glGetInternalformativ(args...);
|
|
};
|
|
|
|
} // namespace platform
|
|
} // namespace mln
|