Files
MapLibreParticleLab/platform/macos/src/MLNMapView+Metal.h
Bart Louwers 550f64be22 core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-14 23:25:20 +02:00

47 lines
1.3 KiB
Objective-C

#import "MLNMapView+Impl.h"
#import "MLNMapView_Private.h"
#include <mbgl/gfx/renderable.hpp>
#include <mbgl/mtl/renderer_backend.hpp>
@class MLNMapViewImplDelegate;
/// Adapter responsible for bridging calls from mbgl to MLNMapView and Cocoa.
class MLNMapViewMetalImpl final : public MLNMapViewImpl,
public mln::mtl::RendererBackend,
public mln::gfx::Renderable {
public:
MLNMapViewMetalImpl(MLNMapView*);
~MLNMapViewMetalImpl() override;
public:
void restoreFramebufferBinding();
// Implementation of mln::gfx::RendererBackend
public:
mln::gfx::Renderable& getDefaultRenderable() override { return *this; }
private:
void activate() override;
void deactivate() override;
// End implementation of mln::gfx::RendererBackend
// Implementation of mln::gl::RendererBackend
public:
void updateAssumedState() override;
// End implementation of mln::gl::Rendererbackend
// Implementation of MLNMapViewImpl
public:
mln::gfx::RendererBackend& getRendererBackend() override { return *this; }
mln::PremultipliedImage readStillImage() override;
MLNBackendResource* getObject() override;
void display() override;
void drawableSizeChanged(CGSize size);
private:
bool presentsWithTransaction = true;
};