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MapLibreParticleLab/include/mbgl/layermanager/custom_drawable_layer_factory.hpp
Bart Louwers 550f64be22 core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-14 23:25:20 +02:00

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C++

#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
#include <mbgl/style/layer.hpp>
#include <array>
namespace mln {
class CustomDrawableLayerFactory : public LayerFactory {
protected:
const style::LayerTypeInfo* getTypeInfo() const noexcept final;
std::unique_ptr<style::Layer> createLayer(const std::string& id,
const style::conversion::Convertible& value) noexcept final;
std::unique_ptr<RenderLayer> createRenderLayer(Immutable<style::Layer::Impl>) noexcept final;
};
} // namespace mln