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MapLibreParticleLab/include/mbgl/gl/renderer_backend.hpp
Bart Louwers 550f64be22 core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-14 23:25:20 +02:00

63 lines
2.2 KiB
C++

#pragma once
#include <mbgl/gfx/renderer_backend.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/util/util.hpp>
namespace mln {
class ProgramParameters;
namespace gl {
using ProcAddress = void (*)();
using FramebufferID = uint32_t;
class RendererBackend : public gfx::RendererBackend {
public:
RendererBackend(gfx::ContextMode);
RendererBackend(gfx::ContextMode, const TaggedScheduler&);
~RendererBackend() override;
/// Called prior to rendering to update the internally assumed OpenGL state.
virtual void updateAssumedState() = 0;
/// One-time shader initialization
void initShaders(gfx::ShaderRegistry&, const ProgramParameters& programParameters) override;
protected:
std::unique_ptr<gfx::Context> createContext() override;
/// Called with the name of an OpenGL extension that should be loaded.
/// RendererBackend implementations must call the API-specific version that
/// obtains the function pointer for this function, or a null pointer if
/// unsupported/unavailable.
virtual ProcAddress getExtensionFunctionPointer(const char*) = 0;
/// Reads the color pixel data from the currently bound framebuffer.
PremultipliedImage readFramebuffer(const Size&);
/// A constant to signal that a framebuffer is bound, but with an unknown ID.
static constexpr const FramebufferID ImplicitFramebufferBinding = std::numeric_limits<FramebufferID>::max();
/// Tells the renderer that OpenGL state has already been set by the windowing toolkit.
/// It sets the internal assumed state to the supplied values.
void assumeFramebufferBinding(FramebufferID fbo);
void assumeViewport(int32_t x, int32_t y, const Size&);
void assumeScissorTest(int32_t, int32_t, uint32_t, uint32_t);
/// Returns true when assumed framebuffer binding hasn't changed from the implicit binding.
bool implicitFramebufferBound();
public:
/// Triggers an OpenGL state update if the internal assumed state doesn't
/// match the supplied values.
void setFramebufferBinding(FramebufferID fbo);
void setViewport(int32_t x, int32_t y, const Size&);
void setScissorTest(int32_t, int32_t, uint32_t, uint32_t);
};
} // namespace gl
} // namespace mln