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MapLibreParticleLab/include/mbgl/gl/dynamic_texture.hpp
Bart Louwers 550f64be22 core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-14 23:25:20 +02:00

28 lines
715 B
C++

#pragma once
#include <mbgl/gfx/dynamic_texture.hpp>
namespace mln {
namespace gl {
class Context;
class DynamicTexture : public gfx::DynamicTexture {
public:
DynamicTexture(Context& context, Size size, gfx::TexturePixelType pixelType);
void uploadImage(const uint8_t* pixelData, gfx::TextureHandle& texHandle) override;
void uploadDeferredImages(gfx::UploadPass&) override;
bool removeTexture(const gfx::TextureHandle& texHandle) override;
using ImagesToUpload =
std::unordered_map<gfx::TextureHandle, std::unique_ptr<uint8_t[]>, gfx::TextureHandle::Hasher>;
private:
bool deferredCreation = false;
ImagesToUpload imagesToUpload;
};
} // namespace gl
} // namespace mln