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MapLibreParticleLab/include/mbgl/gfx/drawable.hpp
Bart Louwers 550f64be22 core: rename mbgl namespace to mln (#4487)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-08-14 23:25:20 +02:00

344 lines
12 KiB
C++

#pragma once
#include <mbgl/gfx/drawable_data.hpp>
#include <mbgl/gfx/texture2d.hpp>
#include <mbgl/gfx/uniform_buffer.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/containers.hpp>
#include <mbgl/util/identity.hpp>
#include <mbgl/util/monotonic_timer.hpp>
#include <mbgl/util/traits.hpp>
#include <mbgl/util/immutable.hpp>
#include <cstdint>
#include <cstddef>
#include <memory>
#include <optional>
#include <vector>
namespace mln {
class Bucket;
class Color;
class LayerTweaker;
class PaintParameters;
class PaintPropertyBindersBase;
enum class RenderPass : uint8_t;
class RenderTile;
class SegmentBase;
using LayerTweakerPtr = std::shared_ptr<LayerTweaker>;
using RenderTiles = std::shared_ptr<const std::vector<std::reference_wrapper<const RenderTile>>>;
namespace gfx {
class ColorMode;
class CullFaceMode;
enum class DepthMaskType : bool;
class DrawableTweaker;
class DrawMode;
class IndexVectorBase;
class ShaderProgramBase;
class VertexAttributeArray;
using DrawPriority = int64_t;
using DrawableTweakerPtr = std::shared_ptr<DrawableTweaker>;
using IndexVectorBasePtr = std::shared_ptr<IndexVectorBase>;
using ShaderProgramBasePtr = std::shared_ptr<ShaderProgramBase>;
using Texture2DPtr = std::shared_ptr<Texture2D>;
using VertexAttributeArrayPtr = std::shared_ptr<VertexAttributeArray>;
class Drawable {
public:
/// @brief Array of textures to bind
using Textures = std::array<gfx::Texture2DPtr, shaders::maxTextureCountPerShader>;
protected:
Drawable(std::string name);
public:
/// Drawable constructor
virtual ~Drawable();
struct DrawSegment;
using UniqueDrawSegment = std::unique_ptr<DrawSegment>;
/// Get drawable's ID
const util::SimpleIdentity& getID() const { return uniqueID; }
/// Draw the drawable
virtual void draw(PaintParameters&) const = 0;
/// Drawable name is used for debugging and troubleshooting
const std::string& getName() const { return name; }
/// Set drawable name
void setName(std::string value) { name = std::move(value); }
/// Which shader to use when rendering this drawable
const gfx::ShaderProgramBasePtr& getShader() const { return shader; }
/// Set the shader to be used
virtual void setShader(gfx::ShaderProgramBasePtr value) { shader = std::move(value); }
/// The pass on which we'll be rendered
mln::RenderPass getRenderPass() const { return renderPass; }
/// Sets the render passes
void setRenderPass(mln::RenderPass value) { renderPass = value; }
/// Test whether to draw this drawable in a given render pass.
bool hasRenderPass(const mln::RenderPass value) const {
return (mln::underlying_type(renderPass) & mln::underlying_type(value)) != 0;
}
/// Test whether to draw this drawable in a given render pass.
/// If multiple render pass bits are set, all must be present.
bool hasAllRenderPasses(const mln::RenderPass value) const {
const auto underlying_value = mln::underlying_type(value);
return (mln::underlying_type(renderPass) & underlying_value) == underlying_value;
}
/// Width for lines
int32_t getLineWidth() const { return lineWidth; }
/// Set line width
virtual void setLineWidth(int32_t value) { lineWidth = value; }
/// @brief Get the texture at the given internal ID.
const gfx::Texture2DPtr& getTexture(size_t id) const;
/// @brief Set the collection of textures bound to this drawable
/// @param textures_ A Textures collection to set
virtual void setTextures(const Textures& textures_) noexcept { textures = textures_; }
virtual void setTextures(Textures&& textures_) noexcept { textures = std::move(textures_); }
/// @brief Attach the given texture to this drawable at the given internal ID.
/// @param texture Texture2D instance
/// @param id Internal ID of the texture.
virtual void setTexture(gfx::Texture2DPtr texture, size_t id);
/// Whether the drawble should be drawn
bool getEnabled() const { return enabled; }
/// Sets whether the drawble should be drawn
void setEnabled(bool value) { enabled = value; }
/// Whether to render to the color target
bool getEnableColor() const { return enableColor; }
/// Set whether to render to the color target
virtual void setEnableColor(bool value) { enableColor = value; }
/// Whether to do stenciling (based on the Tile ID or 3D)
bool getEnableStencil() const { return enableStencil; }
/// Set stencil usage
virtual void setEnableStencil(bool value) { enableStencil = value; }
/// not used for anything yet
DrawPriority getDrawPriority() const { return drawPriority; }
void setDrawPriority(DrawPriority value) { drawPriority = value; }
/// Whether to enable depth testing
bool getEnableDepth() const { return enableDepth; }
virtual void setEnableDepth(bool value) { enableDepth = value; }
/// Determines depth range within the layer for 2D drawables
int32_t getSubLayerIndex() const { return subLayerIndex; }
/// Set sub-layer index
virtual void setSubLayerIndex(int32_t value) { subLayerIndex = value; }
/// Depth writability for 2D drawables
DepthMaskType getDepthType() const { return depthType; }
/// Set depth type
virtual void setDepthType(DepthMaskType value) { depthType = value; }
/// Uses 3D depth mode
bool getIs3D() const { return is3D; }
/// Set 3D mode
void setIs3D(bool value) { is3D = value; }
/// True if this is a custom drawable
bool getIsCustom() const { return isCustom; }
/// Sets custom status for this drawable
void setIsCustom(bool value) { isCustom = value; }
/// Get the ID of the tile that this drawable represents, if any
const std::optional<OverscaledTileID>& getTileID() const { return tileID; }
/// Set the ID of the tile that this drawable represents
void setTileID(const OverscaledTileID& value) { tileID = value; }
/// Get cull face mode
const gfx::CullFaceMode& getCullFaceMode() const;
/// Set cull face mode
virtual void setCullFaceMode(const gfx::CullFaceMode&);
/// Get color mode
const gfx::ColorMode& getColorMode() const;
/// Set color mode
virtual void setColorMode(const gfx::ColorMode&);
/// Get the vertex attributes that override default values in the shader program
const gfx::VertexAttributeArrayPtr& getVertexAttributes() const noexcept { return vertexAttributes; }
/// Set vertex attribute array
void setVertexAttributes(gfx::VertexAttributeArrayPtr value) noexcept {
vertexAttributes = std::move(value);
// The attribute bindings need to be rebuilt, we can't rely on the update
// time check as these new values may not have been modified recently.
attributeUpdateTime.reset();
}
/// Update vertices, indices, and segments
virtual void updateVertexAttributes(gfx::VertexAttributeArrayPtr,
std::size_t vertexCount,
gfx::DrawMode,
gfx::IndexVectorBasePtr,
const SegmentBase* segments,
std::size_t segmentCount) = 0;
/// Get the instance attributes
const gfx::VertexAttributeArrayPtr& getInstanceAttributes() const noexcept { return instanceAttributes; }
/// Set instance attribute array
void setInstanceAttributes(gfx::VertexAttributeArrayPtr value) noexcept { instanceAttributes = std::move(value); }
/// Provide raw data for vertices. Incompatible with adding primitives
virtual void setVertices(std::vector<uint8_t>&&, std::size_t, AttributeDataType) = 0;
/// Provide raw indexes and segments
void setIndexData(std::vector<std::uint16_t> indexes, std::vector<UniqueDrawSegment>);
/// Set shared indexes and segments
virtual void setIndexData(gfx::IndexVectorBasePtr, std::vector<UniqueDrawSegment>) = 0;
/// Get the tweakers attached to this drawable
const std::vector<DrawableTweakerPtr>& getTweakers() const { return tweakers; }
/// Add a tweaker to this drawable
void addTweaker(DrawableTweakerPtr value) { tweakers.emplace_back(std::move(value)); }
/// Set the entire tweaker collection
void setTweakers(std::vector<DrawableTweakerPtr> value) { tweakers = std::move(value); }
/// Clear the tweaker collection
void clearTweakers() { tweakers.clear(); }
/// Get the uniform buffers attached to this drawable
virtual const gfx::UniformBufferArray& getUniformBuffers() const = 0;
/// Get the mutable uniform buffer array
virtual gfx::UniformBufferArray& mutableUniformBuffers() = 0;
/// Get drawable data
const UniqueDrawableData& getData() const { return drawableData; }
/// Set drawable data
void setData(UniqueDrawableData&& value) { drawableData = std::move(value); }
/// Set drawable user-defined type
void setType(std::size_t type_) { type = type_; }
/// Get drawable user-defined type
size_t getType() const { return type; }
void setUBOIndex(uint32_t uboIndex_) { uboIndex = uboIndex_; }
uint32_t getUBOIndex() const { return uboIndex; }
/// Associate the drawable with a layer tweaker. This is used to manage the lifetime of the tweaker.
void setLayerTweaker(LayerTweakerPtr tweaker) { layerTweaker = std::move(tweaker); }
const LayerTweakerPtr& getLayerTweaker() const { return layerTweaker; }
/// Get origin point
const std::optional<mln::Point<double>>& getOrigin() const { return origin; }
/// Set origin point
void setOrigin(std::optional<Point<double>> p) { origin = std::move(p); }
/// Get the property binders used for property updates
PaintPropertyBindersBase* getBinders();
const PaintPropertyBindersBase* getBinders() const;
/// Set the property binders used for property updates
void setBinders(std::shared_ptr<Bucket>, PaintPropertyBindersBase*);
const RenderTile* getRenderTile() const;
const std::shared_ptr<Bucket>& getBucket() const;
void setRenderTile(Immutable<std::vector<RenderTile>>, const RenderTile*);
const std::chrono::duration<double> createTime = util::MonotonicTimer::now();
std::optional<std::chrono::duration<double>> getAttributeUpdateTime() const { return attributeUpdateTime; }
protected:
bool enabled = true;
bool enableColor = true;
bool enableStencil = false;
bool enableDepth = true;
bool is3D = false;
bool isCustom = false;
std::string name;
const util::SimpleIdentity uniqueID;
gfx::ShaderProgramBasePtr shader;
mln::RenderPass renderPass;
std::optional<OverscaledTileID> tileID;
DrawPriority drawPriority = 0;
int32_t lineWidth = 1;
int32_t subLayerIndex = 0;
DepthMaskType depthType; // = DepthMaskType::ReadOnly;
UniqueDrawableData drawableData{};
gfx::VertexAttributeArrayPtr vertexAttributes;
gfx::VertexAttributeArrayPtr instanceAttributes;
std::optional<std::chrono::duration<double>> attributeUpdateTime;
struct Impl;
std::unique_ptr<Impl> impl;
Textures textures;
std::vector<DrawableTweakerPtr> tweakers;
LayerTweakerPtr layerTweaker;
std::size_t type = 0;
std::optional<mln::Point<double>> origin;
uint32_t uboIndex = 0;
};
using DrawablePtr = std::shared_ptr<Drawable>;
using UniqueDrawable = std::unique_ptr<Drawable>;
/// Comparator for sorting drawable pointers primarily by draw priority
struct DrawableLessByPriority {
DrawableLessByPriority(bool descending = false)
: desc(descending) {}
bool operator()(const Drawable& left, const Drawable& right) const {
const auto& a = desc ? right : left;
const auto& b = desc ? left : right;
if (a.getDrawPriority() != b.getDrawPriority()) {
return a.getDrawPriority() < b.getDrawPriority();
}
return a.getID() < b.getID();
}
bool operator()(const Drawable* left, const Drawable* right) const { return operator()(*left, *right); }
bool operator()(const UniqueDrawable& left, const UniqueDrawable& right) const { return operator()(*left, *right); }
bool operator()(const DrawablePtr& left, const DrawablePtr& right) const {
const auto& a = desc ? right : left;
const auto& b = desc ? left : right;
// nulls are less than non-nulls
return (a && b) ? operator()(*a, *b) : (!a && b);
}
private:
bool desc;
};
} // namespace gfx
} // namespace mln