- Do not carry it over everywhere as parameter, it is a shared instance anyway and the lifecycle is pretty much the app lifecycle from the moment we instantiate a map. - Rename to BackgroundScheduler because it is a Scheduler that will do tasks in the background, we don't make assumptions if it is a thread pool or a single thread. - Most importantly, remove the dependency from `core` on `platform`.
154 lines
3.3 KiB
C++
154 lines
3.3 KiB
C++
#include <mbgl/util/async_task.hpp>
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#include <mbgl/actor/actor_ref.hpp>
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#include <mbgl/actor/scheduler.hpp>
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#include <mbgl/test/util.hpp>
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#include <mbgl/util/run_loop.hpp>
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#include <atomic>
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#include <future>
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#include <vector>
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using namespace mbgl;
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using namespace mbgl::util;
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namespace {
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class TestWorker {
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public:
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TestWorker(AsyncTask *async_)
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: async(async_) {}
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void run() {
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for (unsigned i = 0; i < 100000; ++i) {
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async->send();
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}
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}
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void runWithCallback(std::function<void()> cb) {
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for (unsigned i = 0; i < 100000; ++i) {
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async->send();
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}
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cb();
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}
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void sync(std::promise<void> barrier) {
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barrier.set_value();
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}
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private:
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AsyncTask *async;
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};
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} // namespace
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TEST(AsyncTask, RequestCoalescing) {
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RunLoop loop;
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unsigned count = 0;
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AsyncTask async([&count] { ++count; });
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async.send();
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async.send();
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async.send();
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async.send();
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async.send();
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loop.runOnce();
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EXPECT_EQ(count, 1u);
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}
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TEST(AsyncTask, DestroyShouldNotRunQueue) {
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RunLoop loop;
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unsigned count = 0;
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auto async = std::make_unique<AsyncTask>([&count] { ++count; });
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async->send();
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async.reset();
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EXPECT_EQ(count, 0u);
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}
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TEST(AsyncTask, DestroyAfterSignaling) {
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RunLoop loop;
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// We're creating two tasks and signal both of them; the one that gets fired first destroys
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// the other one. Make sure that the second one we destroyed doesn't fire.
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std::unique_ptr<AsyncTask> task1, task2;
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task1 = std::make_unique<AsyncTask>([&] {
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task2.reset();
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if (!task1) {
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FAIL() << "Task was destroyed but invoked anyway";
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}
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});
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task2 = std::make_unique<AsyncTask>([&] {
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task1.reset();
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if (!task2) {
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FAIL() << "Task was destroyed but invoked anyway";
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}
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});
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task1->send();
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task2->send();
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loop.runOnce();
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}
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TEST(AsyncTask, RequestCoalescingMultithreaded) {
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RunLoop loop;
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unsigned count = 0, numThreads = 25;
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AsyncTask async([&count] { ++count; });
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auto retainer = Scheduler::GetBackground();
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auto mailbox = std::make_shared<Mailbox>(*retainer);
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TestWorker worker(&async);
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ActorRef<TestWorker> workerRef(worker, mailbox);
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for (unsigned i = 0; i < numThreads; ++i) {
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workerRef.invoke(&TestWorker::run);
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}
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std::promise<void> barrier;
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std::future<void> barrierFuture = barrier.get_future();
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workerRef.invoke(&TestWorker::sync, std::move(barrier));
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barrierFuture.wait();
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loop.runOnce();
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EXPECT_EQ(count, 1u);
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}
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TEST(AsyncTask, ThreadSafety) {
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RunLoop loop;
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unsigned count = 0, numThreads = 25;
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std::atomic_uint completed(numThreads);
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AsyncTask async([&count] { ++count; });
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auto retainer = Scheduler::GetBackground();
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auto mailbox = std::make_shared<Mailbox>(*retainer);
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TestWorker worker(&async);
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ActorRef<TestWorker> workerRef(worker, mailbox);
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for (unsigned i = 0; i < numThreads; ++i) {
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// The callback runs on the worker, thus the atomic type.
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workerRef.invoke(&TestWorker::runWithCallback, [&] { if (!--completed) loop.stop(); });
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}
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loop.run();
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// We expect here more than 1 but 1 would also be
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// a valid result, although very unlikely (I hope).
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EXPECT_GT(count, 0u);
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}
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