205 lines
6.4 KiB
C++
205 lines
6.4 KiB
C++
#include <mbgl/gl/texture2d.hpp>
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#include <mbgl/gl/context.hpp>
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#include <mbgl/gl/defines.hpp>
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#include <mbgl/gl/enum.hpp>
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#include <mbgl/platform/gl_functions.hpp>
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#include <mbgl/util/instrumentation.hpp>
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namespace mbgl {
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namespace gl {
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Texture2D::Texture2D(gl::Context& context_)
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: context(context_) {}
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Texture2D::~Texture2D() {}
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Texture2D& Texture2D::setSamplerConfiguration(const SamplerState& samplerState_) noexcept {
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samplerState = samplerState_;
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samplerStateDirty = texture != nullptr;
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return *this;
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}
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Texture2D& Texture2D::setFormat(gfx::TexturePixelType pixelFormat_, gfx::TextureChannelDataType channelType_) noexcept {
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if (pixelFormat_ == pixelFormat && channelType_ == channelType) {
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return *this;
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}
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assert(!texture);
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pixelFormat = pixelFormat_;
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channelType = channelType_;
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storageDirty = true;
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return *this;
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}
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Texture2D& Texture2D::setSize(mbgl::Size size_) noexcept {
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size = size_;
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storageDirty = true;
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return *this;
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}
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Texture2D& Texture2D::setImage(std::shared_ptr<PremultipliedImage> image_) noexcept {
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image = std::move(image_);
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return *this;
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}
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size_t Texture2D::getDataSize() const noexcept {
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return size.width * size.height * getPixelStride();
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}
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size_t Texture2D::getPixelStride() const noexcept {
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switch (channelType) {
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case gfx::TextureChannelDataType::UnsignedByte:
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return 1 * numChannels();
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case gfx::TextureChannelDataType::HalfFloat:
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return 2 * numChannels();
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default:
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return 0;
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}
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}
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size_t Texture2D::numChannels() const noexcept {
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switch (pixelFormat) {
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case gfx::TexturePixelType::RGBA:
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return 4;
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case gfx::TexturePixelType::Alpha:
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return 1;
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default:
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return 0;
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}
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}
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void Texture2D::allocateTexture() noexcept {
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MLN_TRACE_FUNC();
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// Create a new texture object
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auto obj = context.createUniqueTexture(size, pixelFormat, channelType);
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texture = std::make_unique<UniqueTexture>(std::move(obj));
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}
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void Texture2D::updateTextureData(const void* data) noexcept {
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MLN_TRACE_FUNC();
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if (data) {
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uploadSubRegion(data, size, 0, 0);
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}
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storageDirty = false;
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updateSamplerConfiguration();
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}
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void Texture2D::create() noexcept {
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allocateTexture();
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if (storageDirty) {
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updateTextureData();
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}
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}
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platform::GLuint Texture2D::getTextureID() const noexcept {
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return texture ? *texture : 0;
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}
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void Texture2D::updateSamplerConfiguration() noexcept {
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using namespace platform;
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samplerStateDirty = false;
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MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_MIN_FILTER,
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samplerState.filter == gfx::TextureFilterType::Nearest ? GL_NEAREST : GL_LINEAR));
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MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_MAG_FILTER,
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samplerState.filter == gfx::TextureFilterType::Nearest ? GL_NEAREST : GL_LINEAR));
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MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_WRAP_S,
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samplerState.wrapU == gfx::TextureWrapType::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT));
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MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_WRAP_T,
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samplerState.wrapV == gfx::TextureWrapType::Clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT));
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}
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void Texture2D::bind(int32_t location, int32_t textureUnit) noexcept {
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using namespace platform;
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assert(gfx::MaxActiveTextureUnits > textureUnit);
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if (gfx::MaxActiveTextureUnits <= textureUnit) return;
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// Bind to the texture unit
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context.activeTextureUnit = static_cast<uint8_t>(textureUnit);
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context.texture[static_cast<size_t>(textureUnit)] = getTextureID();
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boundTextureUnit = textureUnit;
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// Update the sampler state if it was changed after resource creation
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if (samplerStateDirty) {
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updateSamplerConfiguration();
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}
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// Link the bound texture unit with the requested sampler in the active shader
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glUniform1i(location, textureUnit);
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boundLocation = location;
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}
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void Texture2D::unbind() noexcept {
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using namespace platform;
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// Unlink the texture from the last used texture unit
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if (boundTextureUnit != -1) {
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context.activeTextureUnit = boundTextureUnit;
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context.texture[static_cast<size_t>(boundTextureUnit)] = 0;
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boundTextureUnit = -1;
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}
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// And clear the uniform value linking a sampler to the texture unit
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// Default back to GL_TEXTURE0
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if (boundLocation != -1) {
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glUniform1i(boundLocation, 0);
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boundLocation = -1;
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}
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}
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void Texture2D::upload(const void* pixelData, const Size& size_) noexcept {
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if (!texture || storageDirty || size_ == Size{0, 0} || size_ != size) {
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size = size_;
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// Create the texture object if we don't already have one or if storage is dirty
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allocateTexture();
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}
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updateTextureData(pixelData);
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}
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void Texture2D::uploadSubRegion(const void* pixelData, const Size& size_, uint16_t xOffset, uint16_t yOffset) noexcept {
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using namespace platform;
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assert(texture);
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// update sampler configuration if needed
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if (samplerStateDirty) {
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updateSamplerConfiguration();
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}
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// Bind to TU 0 and upload
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context.activeTextureUnit = 0;
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context.texture[0] = getTextureID();
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context.pixelStoreUnpack = {1};
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MBGL_CHECK_ERROR(glTexSubImage2D(GL_TEXTURE_2D,
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0,
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xOffset,
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yOffset,
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size_.width,
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size_.height,
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Enum<gfx::TexturePixelType>::to(pixelFormat),
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Enum<gfx::TextureChannelDataType>::to(channelType),
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pixelData));
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context.renderingStats().numTextureUpdates++;
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context.renderingStats().textureUpdateBytes += static_cast<size_t>(getPixelStride() * size_.width * size_.height);
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}
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void Texture2D::upload() noexcept {
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if (image && image->valid()) {
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setFormat(gfx::TexturePixelType::RGBA, gfx::TextureChannelDataType::UnsignedByte);
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upload(image->data.get(), image->size);
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image.reset();
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}
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}
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} // namespace gl
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} // namespace mbgl
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