Files
MapLibreParticleLab/src/mbgl/renderer/render_tile.cpp
2023-08-31 15:36:19 +02:00

258 lines
11 KiB
C++

#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/buckets/debug_bucket.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/renderer/tile_render_data.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/util/math.hpp>
namespace mbgl {
using namespace style;
RenderTile::RenderTile(UnwrappedTileID id_, Tile& tile_)
: id(id_),
tile(tile_) {}
RenderTile::~RenderTile() = default;
mat4 RenderTile::translateVtxMatrix(const UnwrappedTileID& id,
const mat4& tileMatrix,
const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state,
const bool inViewportPixelUnits) {
if (translation[0] == 0 && translation[1] == 0) {
return tileMatrix;
}
mat4 vtxMatrix;
const float angle = inViewportPixelUnits
? (anchor == TranslateAnchorType::Map ? static_cast<float>(state.getBearing()) : 0.0f)
: (anchor == TranslateAnchorType::Viewport ? static_cast<float>(-state.getBearing())
: 0.0f);
Point<float> translate = util::rotate(Point<float>{translation[0], translation[1]}, angle);
if (inViewportPixelUnits) {
matrix::translate(vtxMatrix, tileMatrix, translate.x, translate.y, 0);
} else {
matrix::translate(vtxMatrix,
tileMatrix,
id.pixelsToTileUnits(translate.x, static_cast<float>(state.getZoom())),
id.pixelsToTileUnits(translate.y, static_cast<float>(state.getZoom())),
0);
}
return vtxMatrix;
}
mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state,
const bool inViewportPixelUnits) const {
return translateVtxMatrix(id, tileMatrix, translation, anchor, state, inViewportPixelUnits);
}
mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state) const {
return translateVtxMatrix(matrix, translation, anchor, state, false);
}
mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state) const {
return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false);
}
const OverscaledTileID& RenderTile::getOverscaledTileID() const {
return tile.id;
}
bool RenderTile::holdForFade() const {
return tile.holdForFade();
}
Bucket* RenderTile::getBucket(const style::Layer::Impl& impl) const {
assert(renderData);
return renderData->getBucket(impl);
}
const LayerRenderData* RenderTile::getLayerRenderData(const style::Layer::Impl& impl) const {
assert(renderData);
return renderData->getLayerRenderData(impl);
}
std::optional<ImagePosition> RenderTile::getPattern(const std::string& pattern) const {
assert(renderData);
return renderData->getPattern(pattern);
}
static const gfx::Texture2DPtr noTexture;
bool RenderTile::hasGlyphAtlasTexture() const {
return renderData && renderData->getGlyphAtlasTexture();
}
const gfx::Texture2DPtr& RenderTile::getGlyphAtlasTexture() const {
return renderData ? renderData->getGlyphAtlasTexture() : noTexture;
}
gfx::TextureBinding RenderTile::getGlyphAtlasTextureBinding(gfx::TextureFilterType filter) const {
assert(renderData && renderData->getGlyphAtlasTexture());
return {getGlyphAtlasTexture()->getResource(), filter};
}
bool RenderTile::hasIconAtlasTexture() const {
return renderData && renderData->getIconAtlasTexture();
}
const gfx::Texture2DPtr& RenderTile::getIconAtlasTexture() const {
return renderData ? renderData->getIconAtlasTexture() : noTexture;
}
gfx::TextureBinding RenderTile::getIconAtlasTextureBinding(gfx::TextureFilterType filter) const {
assert(renderData && renderData->getIconAtlasTexture());
return {getIconAtlasTexture()->getResource(), filter};
}
static const std::shared_ptr<TileAtlasTextures> noAtlas;
const std::shared_ptr<TileAtlasTextures>& RenderTile::getAtlasTextures() const {
return renderData ? renderData->getAtlasTextures() : noAtlas;
}
void RenderTile::upload(gfx::UploadPass& uploadPass) const {
assert(renderData);
renderData->upload(uploadPass);
if (debugBucket) {
debugBucket->upload(uploadPass);
}
}
void RenderTile::prepare(const SourcePrepareParameters& parameters) {
renderData = tile.createRenderData();
assert(renderData);
renderData->prepare(parameters);
needsRendering = tile.usedByRenderedLayers;
if (parameters.debugOptions != MapDebugOptions::NoDebug &&
(!debugBucket || debugBucket->renderable != tile.isRenderable() || debugBucket->complete != tile.isComplete() ||
!(debugBucket->modified == tile.modified) || !(debugBucket->expires == tile.expires) ||
debugBucket->debugMode != parameters.debugOptions)) {
debugBucket = std::make_unique<DebugBucket>(
tile.id, tile.isRenderable(), tile.isComplete(), tile.modified, tile.expires, parameters.debugOptions);
} else if (parameters.debugOptions == MapDebugOptions::NoDebug) {
debugBucket.reset();
}
// Calculate two matrices for this tile: matrix is the standard tile matrix;
// nearClippedMatrix has near plane moved further, to enhance depth buffer
// precision
const auto& transform = parameters.transform;
transform.state.matrixFor(matrix, id);
transform.state.matrixFor(nearClippedMatrix, id);
matrix::multiply(matrix, transform.projMatrix, matrix);
matrix::multiply(nearClippedMatrix, transform.nearClippedProjMatrix, nearClippedMatrix);
}
void RenderTile::finishRender(PaintParameters& parameters) const {
if (!needsRendering || parameters.debugOptions == MapDebugOptions::NoDebug) return;
static const style::Properties<>::PossiblyEvaluated properties{};
static const DebugProgram::Binders paintAttributeData(properties, 0);
auto program = parameters.shaders.getLegacyGroup().get<DebugProgram>();
if (!program) {
return;
}
if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
assert(debugBucket);
const auto allAttributeBindings = DebugProgram::computeAllAttributeBindings(
*debugBucket->vertexBuffer, paintAttributeData, properties);
program->draw(parameters.context,
*parameters.renderPass,
gfx::Lines{4.0f * parameters.pixelRatio},
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
gfx::ColorMode::unblended(),
gfx::CullFaceMode::disabled(),
*debugBucket->indexBuffer,
debugBucket->segments,
DebugProgram::computeAllUniformValues(
DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
uniforms::color::Value(Color::white()),
uniforms::overlay_scale::Value(1.0f)},
paintAttributeData,
properties,
static_cast<float>(parameters.state.getZoom())),
allAttributeBindings,
DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
"text-outline");
program->draw(parameters.context,
*parameters.renderPass,
gfx::Lines{2.0f * parameters.pixelRatio},
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
gfx::ColorMode::unblended(),
gfx::CullFaceMode::disabled(),
*debugBucket->indexBuffer,
debugBucket->segments,
DebugProgram::computeAllUniformValues(
DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
uniforms::color::Value(Color::black()),
uniforms::overlay_scale::Value(1.0f)},
paintAttributeData,
properties,
static_cast<float>(parameters.state.getZoom())),
allAttributeBindings,
DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
"text");
}
if (parameters.debugOptions & MapDebugOptions::TileBorders) {
assert(debugBucket);
if (debugBucket->tileBorderSegments.empty()) {
debugBucket->tileBorderSegments = RenderStaticData::tileBorderSegments();
}
program->draw(parameters.context,
*parameters.renderPass,
gfx::LineStrip{4.0f * parameters.pixelRatio},
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
gfx::ColorMode::unblended(),
gfx::CullFaceMode::disabled(),
*parameters.staticData.tileBorderIndexBuffer,
debugBucket->tileBorderSegments,
DebugProgram::computeAllUniformValues(
DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
uniforms::color::Value(Color::red()),
uniforms::overlay_scale::Value(1.0f)},
paintAttributeData,
properties,
static_cast<float>(parameters.state.getZoom())),
DebugProgram::computeAllAttributeBindings(
*parameters.staticData.tileVertexBuffer, paintAttributeData, properties),
DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
"border");
}
}
void RenderTile::setFeatureState(const LayerFeatureStates& states) {
tile.setFeatureState(states);
}
} // namespace mbgl