123 lines
4.8 KiB
C++
123 lines
4.8 KiB
C++
// clang-format off
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// This file is generated. Do not edit.
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#pragma once
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#include <mbgl/style/layer.hpp>
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#include <mbgl/style/filter.hpp>
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#include <mbgl/style/property_value.hpp>
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#include <mbgl/style/rotation.hpp>
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#include <mbgl/util/color.hpp>
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namespace mbgl {
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namespace style {
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class TransitionOptions;
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class LocationIndicatorLayer final : public Layer {
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public:
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LocationIndicatorLayer(const std::string& layerID);
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~LocationIndicatorLayer() override;
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// Layout properties
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static PropertyValue<expression::Image> getDefaultBearingImage();
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const PropertyValue<expression::Image>& getBearingImage() const;
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void setBearingImage(const PropertyValue<expression::Image>&);
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static PropertyValue<expression::Image> getDefaultShadowImage();
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const PropertyValue<expression::Image>& getShadowImage() const;
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void setShadowImage(const PropertyValue<expression::Image>&);
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static PropertyValue<expression::Image> getDefaultTopImage();
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const PropertyValue<expression::Image>& getTopImage() const;
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void setTopImage(const PropertyValue<expression::Image>&);
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// Paint properties
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static PropertyValue<float> getDefaultAccuracyRadius();
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const PropertyValue<float>& getAccuracyRadius() const;
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void setAccuracyRadius(const PropertyValue<float>&);
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void setAccuracyRadiusTransition(const TransitionOptions&);
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TransitionOptions getAccuracyRadiusTransition() const;
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static PropertyValue<Color> getDefaultAccuracyRadiusBorderColor();
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const PropertyValue<Color>& getAccuracyRadiusBorderColor() const;
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void setAccuracyRadiusBorderColor(const PropertyValue<Color>&);
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void setAccuracyRadiusBorderColorTransition(const TransitionOptions&);
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TransitionOptions getAccuracyRadiusBorderColorTransition() const;
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static PropertyValue<Color> getDefaultAccuracyRadiusColor();
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const PropertyValue<Color>& getAccuracyRadiusColor() const;
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void setAccuracyRadiusColor(const PropertyValue<Color>&);
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void setAccuracyRadiusColorTransition(const TransitionOptions&);
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TransitionOptions getAccuracyRadiusColorTransition() const;
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static PropertyValue<Rotation> getDefaultBearing();
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const PropertyValue<Rotation>& getBearing() const;
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void setBearing(const PropertyValue<Rotation>&);
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void setBearingTransition(const TransitionOptions&);
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TransitionOptions getBearingTransition() const;
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static PropertyValue<float> getDefaultBearingImageSize();
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const PropertyValue<float>& getBearingImageSize() const;
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void setBearingImageSize(const PropertyValue<float>&);
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void setBearingImageSizeTransition(const TransitionOptions&);
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TransitionOptions getBearingImageSizeTransition() const;
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static PropertyValue<float> getDefaultImageTiltDisplacement();
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const PropertyValue<float>& getImageTiltDisplacement() const;
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void setImageTiltDisplacement(const PropertyValue<float>&);
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void setImageTiltDisplacementTransition(const TransitionOptions&);
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TransitionOptions getImageTiltDisplacementTransition() const;
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static PropertyValue<std::array<double, 3>> getDefaultLocation();
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const PropertyValue<std::array<double, 3>>& getLocation() const;
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void setLocation(const PropertyValue<std::array<double, 3>>&);
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void setLocationTransition(const TransitionOptions&);
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TransitionOptions getLocationTransition() const;
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static PropertyValue<float> getDefaultPerspectiveCompensation();
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const PropertyValue<float>& getPerspectiveCompensation() const;
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void setPerspectiveCompensation(const PropertyValue<float>&);
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void setPerspectiveCompensationTransition(const TransitionOptions&);
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TransitionOptions getPerspectiveCompensationTransition() const;
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static PropertyValue<float> getDefaultShadowImageSize();
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const PropertyValue<float>& getShadowImageSize() const;
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void setShadowImageSize(const PropertyValue<float>&);
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void setShadowImageSizeTransition(const TransitionOptions&);
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TransitionOptions getShadowImageSizeTransition() const;
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static PropertyValue<float> getDefaultTopImageSize();
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const PropertyValue<float>& getTopImageSize() const;
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void setTopImageSize(const PropertyValue<float>&);
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void setTopImageSizeTransition(const TransitionOptions&);
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TransitionOptions getTopImageSizeTransition() const;
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// Private implementation
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/// @cond FALSE
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class Impl;
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const Impl& impl() const;
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Mutable<Impl> mutableImpl() const;
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LocationIndicatorLayer(Immutable<Impl>);
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std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
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protected:
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// Dynamic properties
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optional<conversion::Error> setPropertyInternal(const std::string& name, const conversion::Convertible& value) final;
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StyleProperty getProperty(const std::string& name) const final;
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Value serialize() const final;
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Mutable<Layer::Impl> mutableBaseImpl() const final;
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};
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} // namespace style
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} // namespace mbgl
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// clang-format on
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