84 lines
3.2 KiB
C++
84 lines
3.2 KiB
C++
// clang-format off
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// This file is generated. Do not edit.
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#pragma once
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#include <mbgl/style/layer.hpp>
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#include <mbgl/style/filter.hpp>
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#include <mbgl/style/property_value.hpp>
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#include <mbgl/util/color.hpp>
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namespace mbgl {
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namespace style {
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class TransitionOptions;
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class HillshadeLayer final : public Layer {
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public:
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HillshadeLayer(const std::string& layerID, const std::string& sourceID);
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~HillshadeLayer() override;
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// Paint properties
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static PropertyValue<Color> getDefaultHillshadeAccentColor();
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const PropertyValue<Color>& getHillshadeAccentColor() const;
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void setHillshadeAccentColor(const PropertyValue<Color>&);
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void setHillshadeAccentColorTransition(const TransitionOptions&);
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TransitionOptions getHillshadeAccentColorTransition() const;
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static PropertyValue<float> getDefaultHillshadeExaggeration();
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const PropertyValue<float>& getHillshadeExaggeration() const;
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void setHillshadeExaggeration(const PropertyValue<float>&);
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void setHillshadeExaggerationTransition(const TransitionOptions&);
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TransitionOptions getHillshadeExaggerationTransition() const;
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static PropertyValue<Color> getDefaultHillshadeHighlightColor();
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const PropertyValue<Color>& getHillshadeHighlightColor() const;
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void setHillshadeHighlightColor(const PropertyValue<Color>&);
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void setHillshadeHighlightColorTransition(const TransitionOptions&);
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TransitionOptions getHillshadeHighlightColorTransition() const;
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static PropertyValue<HillshadeIlluminationAnchorType> getDefaultHillshadeIlluminationAnchor();
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const PropertyValue<HillshadeIlluminationAnchorType>& getHillshadeIlluminationAnchor() const;
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void setHillshadeIlluminationAnchor(const PropertyValue<HillshadeIlluminationAnchorType>&);
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void setHillshadeIlluminationAnchorTransition(const TransitionOptions&);
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TransitionOptions getHillshadeIlluminationAnchorTransition() const;
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static PropertyValue<float> getDefaultHillshadeIlluminationDirection();
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const PropertyValue<float>& getHillshadeIlluminationDirection() const;
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void setHillshadeIlluminationDirection(const PropertyValue<float>&);
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void setHillshadeIlluminationDirectionTransition(const TransitionOptions&);
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TransitionOptions getHillshadeIlluminationDirectionTransition() const;
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static PropertyValue<Color> getDefaultHillshadeShadowColor();
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const PropertyValue<Color>& getHillshadeShadowColor() const;
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void setHillshadeShadowColor(const PropertyValue<Color>&);
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void setHillshadeShadowColorTransition(const TransitionOptions&);
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TransitionOptions getHillshadeShadowColorTransition() const;
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// Private implementation
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/// @cond FALSE
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class Impl;
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const Impl& impl() const;
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Mutable<Impl> mutableImpl() const;
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HillshadeLayer(Immutable<Impl>);
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std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
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protected:
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// Dynamic properties
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optional<conversion::Error> setPropertyInternal(const std::string& name, const conversion::Convertible& value) final;
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StyleProperty getProperty(const std::string& name) const final;
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Value serialize() const final;
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Mutable<Layer::Impl> mutableBaseImpl() const final;
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};
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} // namespace style
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} // namespace mbgl
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// clang-format on
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