Files
MapLibreParticleLab/platform/linux/config.cmake
Thiago Marcos P. Santos 690833ef92 [core] Switch to the new OpenGL abstraction
This patch will make Mapbox GL Core never use OpenGL
directly. We should consider locking into OpenGL ES 2.0
to simplify the code path and remove #ifdefs.
2019-02-12 19:42:08 +02:00

200 lines
5.6 KiB
CMake

include(cmake/sqlite.cmake)
add_library(mbgl-loop-uv STATIC
platform/default/src/mbgl/util/async_task.cpp
platform/default/src/mbgl/util/run_loop.cpp
platform/default/src/mbgl/util/timer.cpp
)
target_include_directories(mbgl-loop-uv
PRIVATE include
PRIVATE src
)
target_link_libraries(mbgl-loop-uv
PRIVATE mbgl-core
)
target_add_mason_package(mbgl-loop-uv PUBLIC libuv)
macro(mbgl_platform_core)
if(WITH_OSMESA)
target_sources(mbgl-core
PRIVATE platform/default/src/mbgl/gl/headless_backend_osmesa.cpp
)
target_link_libraries(mbgl-core
PUBLIC -lOSMesa
)
elseif(WITH_EGL)
target_sources(mbgl-core
PRIVATE platform/linux/src/headless_backend_egl.cpp
)
target_add_mason_package(mbgl-core PUBLIC swiftshader)
else()
target_sources(mbgl-core
PRIVATE platform/linux/src/headless_backend_glx.cpp
)
target_link_libraries(mbgl-core
PUBLIC -lGL
PUBLIC -lX11
)
endif()
target_sources(mbgl-core
# GL
PRIVATE platform/linux/src/gl_functions.cpp
# Misc
PRIVATE platform/default/src/mbgl/util/logging_stderr.cpp
PRIVATE platform/default/src/mbgl/util/string_stdlib.cpp
PRIVATE platform/default/src/mbgl/util/thread.cpp
PRIVATE platform/default/src/mbgl/text/bidi.cpp
PRIVATE platform/default/src/mbgl/text/collator.cpp
PRIVATE platform/default/src/mbgl/layermanager/layer_manager.cpp
PRIVATE platform/default/src/mbgl/text/local_glyph_rasterizer.cpp
PRIVATE platform/default/src/mbgl/util/thread_local.cpp
PRIVATE platform/default/src/mbgl/text/unaccent.cpp
PRIVATE platform/default/include/mbgl/text/unaccent.hpp
PRIVATE platform/default/src/mbgl/util/utf.cpp
# Image handling
PRIVATE platform/default/src/mbgl/util/image.cpp
PRIVATE platform/default/src/mbgl/util/jpeg_reader.cpp
PRIVATE platform/default/src/mbgl/util/png_writer.cpp
PRIVATE platform/default/src/mbgl/util/png_reader.cpp
# Headless view
PRIVATE platform/default/src/mbgl/gl/headless_frontend.cpp
PRIVATE platform/default/include/mbgl/gl/headless_frontend.hpp
PRIVATE platform/default/src/mbgl/gl/headless_backend.cpp
PRIVATE platform/default/include/mbgl/gl/headless_backend.hpp
# Snapshotting
PRIVATE platform/default/src/mbgl/map/map_snapshotter.cpp
PRIVATE platform/default/include/mbgl/map/map_snapshotter.hpp
# Thread pool
PRIVATE platform/default/src/mbgl/util/default_thread_pool.cpp
PRIVATE platform/default/src/mbgl/util/default_thread_pool.cpp
PRIVATE platform/default/src/mbgl/util/shared_thread_pool.cpp
)
target_include_directories(mbgl-core
PRIVATE platform/default/include
PRIVATE platform/linux
)
target_add_mason_package(mbgl-core PUBLIC libpng)
target_add_mason_package(mbgl-core PUBLIC libjpeg-turbo)
target_link_libraries(mbgl-core
PRIVATE nunicode
PRIVATE icu
PUBLIC -lz
)
if(WITH_CXX11ABI)
# Statically link libstdc++ when we're using the new STL ABI
target_link_libraries(mbgl-core
PUBLIC -static-libstdc++
PUBLIC -Wl,-Bsymbolic-functions
)
endif()
endmacro()
macro(mbgl_filesource)
target_sources(mbgl-filesource
# File source
PRIVATE platform/default/src/mbgl/storage/http_file_source.cpp
# Database
PRIVATE platform/default/src/mbgl/storage/sqlite3.cpp
)
# We're not referencing any cURL symbols since we're dynamically loading it. However, we want to
# link the library anyway since we're definitely going to load it on startup anyway.
target_link_libraries(mbgl-filesource
PUBLIC sqlite
PUBLIC -Wl,--no-as-needed -lcurl -Wl,--as-needed
)
endmacro()
macro(mbgl_platform_glfw)
target_link_libraries(mbgl-glfw
PRIVATE mbgl-filesource
PRIVATE mbgl-loop-uv
)
add_custom_command(
TARGET mbgl-glfw POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_SOURCE_DIR}/misc/ca-bundle.crt
${CMAKE_CURRENT_BINARY_DIR}/ca-bundle.crt
)
endmacro()
macro(mbgl_platform_render)
target_link_libraries(mbgl-render
PRIVATE mbgl-filesource
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_offline)
target_link_libraries(mbgl-offline
PRIVATE mbgl-filesource
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_test)
target_sources(mbgl-test
PRIVATE platform/default/src/mbgl/test/main.cpp
)
target_include_directories(mbgl-test
PRIVATE platform/linux
)
set_source_files_properties(
platform/default/src/mbgl/test/main.cpp
PROPERTIES
COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}"
)
target_link_libraries(mbgl-test
PRIVATE mbgl-filesource
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_benchmark)
target_sources(mbgl-benchmark
PRIVATE platform/default/src/mbgl/benchmark/main.cpp
)
set_source_files_properties(
platform/default/src/mbgl/benchmark/main.cpp
PROPERTIES
COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}"
)
target_link_libraries(mbgl-benchmark
PRIVATE mbgl-filesource
PRIVATE mbgl-loop-uv
)
endmacro()
macro(mbgl_platform_node)
target_link_libraries(mbgl-node INTERFACE
-Wl,--version-script=${CMAKE_SOURCE_DIR}/platform/node/version-script
)
endmacro()