This patch will make Mapbox GL Core never use OpenGL directly. We should consider locking into OpenGL ES 2.0 to simplify the code path and remove #ifdefs.
200 lines
5.6 KiB
CMake
200 lines
5.6 KiB
CMake
include(cmake/sqlite.cmake)
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add_library(mbgl-loop-uv STATIC
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platform/default/src/mbgl/util/async_task.cpp
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platform/default/src/mbgl/util/run_loop.cpp
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platform/default/src/mbgl/util/timer.cpp
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)
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target_include_directories(mbgl-loop-uv
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PRIVATE include
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PRIVATE src
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)
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target_link_libraries(mbgl-loop-uv
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PRIVATE mbgl-core
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)
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target_add_mason_package(mbgl-loop-uv PUBLIC libuv)
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macro(mbgl_platform_core)
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if(WITH_OSMESA)
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target_sources(mbgl-core
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PRIVATE platform/default/src/mbgl/gl/headless_backend_osmesa.cpp
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)
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target_link_libraries(mbgl-core
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PUBLIC -lOSMesa
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)
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elseif(WITH_EGL)
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target_sources(mbgl-core
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PRIVATE platform/linux/src/headless_backend_egl.cpp
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)
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target_add_mason_package(mbgl-core PUBLIC swiftshader)
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else()
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target_sources(mbgl-core
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PRIVATE platform/linux/src/headless_backend_glx.cpp
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)
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target_link_libraries(mbgl-core
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PUBLIC -lGL
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PUBLIC -lX11
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)
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endif()
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target_sources(mbgl-core
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# GL
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PRIVATE platform/linux/src/gl_functions.cpp
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# Misc
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PRIVATE platform/default/src/mbgl/util/logging_stderr.cpp
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PRIVATE platform/default/src/mbgl/util/string_stdlib.cpp
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PRIVATE platform/default/src/mbgl/util/thread.cpp
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PRIVATE platform/default/src/mbgl/text/bidi.cpp
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PRIVATE platform/default/src/mbgl/text/collator.cpp
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PRIVATE platform/default/src/mbgl/layermanager/layer_manager.cpp
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PRIVATE platform/default/src/mbgl/text/local_glyph_rasterizer.cpp
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PRIVATE platform/default/src/mbgl/util/thread_local.cpp
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PRIVATE platform/default/src/mbgl/text/unaccent.cpp
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PRIVATE platform/default/include/mbgl/text/unaccent.hpp
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PRIVATE platform/default/src/mbgl/util/utf.cpp
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# Image handling
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PRIVATE platform/default/src/mbgl/util/image.cpp
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PRIVATE platform/default/src/mbgl/util/jpeg_reader.cpp
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PRIVATE platform/default/src/mbgl/util/png_writer.cpp
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PRIVATE platform/default/src/mbgl/util/png_reader.cpp
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# Headless view
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PRIVATE platform/default/src/mbgl/gl/headless_frontend.cpp
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PRIVATE platform/default/include/mbgl/gl/headless_frontend.hpp
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PRIVATE platform/default/src/mbgl/gl/headless_backend.cpp
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PRIVATE platform/default/include/mbgl/gl/headless_backend.hpp
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# Snapshotting
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PRIVATE platform/default/src/mbgl/map/map_snapshotter.cpp
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PRIVATE platform/default/include/mbgl/map/map_snapshotter.hpp
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# Thread pool
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PRIVATE platform/default/src/mbgl/util/default_thread_pool.cpp
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PRIVATE platform/default/src/mbgl/util/default_thread_pool.cpp
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PRIVATE platform/default/src/mbgl/util/shared_thread_pool.cpp
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)
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target_include_directories(mbgl-core
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PRIVATE platform/default/include
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PRIVATE platform/linux
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)
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target_add_mason_package(mbgl-core PUBLIC libpng)
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target_add_mason_package(mbgl-core PUBLIC libjpeg-turbo)
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target_link_libraries(mbgl-core
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PRIVATE nunicode
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PRIVATE icu
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PUBLIC -lz
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)
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if(WITH_CXX11ABI)
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# Statically link libstdc++ when we're using the new STL ABI
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target_link_libraries(mbgl-core
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PUBLIC -static-libstdc++
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PUBLIC -Wl,-Bsymbolic-functions
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)
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endif()
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endmacro()
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macro(mbgl_filesource)
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target_sources(mbgl-filesource
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# File source
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PRIVATE platform/default/src/mbgl/storage/http_file_source.cpp
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# Database
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PRIVATE platform/default/src/mbgl/storage/sqlite3.cpp
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)
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# We're not referencing any cURL symbols since we're dynamically loading it. However, we want to
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# link the library anyway since we're definitely going to load it on startup anyway.
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target_link_libraries(mbgl-filesource
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PUBLIC sqlite
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PUBLIC -Wl,--no-as-needed -lcurl -Wl,--as-needed
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)
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endmacro()
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macro(mbgl_platform_glfw)
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target_link_libraries(mbgl-glfw
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PRIVATE mbgl-filesource
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PRIVATE mbgl-loop-uv
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)
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add_custom_command(
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TARGET mbgl-glfw POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_SOURCE_DIR}/misc/ca-bundle.crt
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${CMAKE_CURRENT_BINARY_DIR}/ca-bundle.crt
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)
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endmacro()
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macro(mbgl_platform_render)
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target_link_libraries(mbgl-render
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PRIVATE mbgl-filesource
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PRIVATE mbgl-loop-uv
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)
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endmacro()
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macro(mbgl_platform_offline)
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target_link_libraries(mbgl-offline
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PRIVATE mbgl-filesource
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PRIVATE mbgl-loop-uv
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)
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endmacro()
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macro(mbgl_platform_test)
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target_sources(mbgl-test
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PRIVATE platform/default/src/mbgl/test/main.cpp
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)
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target_include_directories(mbgl-test
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PRIVATE platform/linux
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)
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set_source_files_properties(
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platform/default/src/mbgl/test/main.cpp
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PROPERTIES
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COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}"
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)
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target_link_libraries(mbgl-test
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PRIVATE mbgl-filesource
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PRIVATE mbgl-loop-uv
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)
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endmacro()
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macro(mbgl_platform_benchmark)
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target_sources(mbgl-benchmark
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PRIVATE platform/default/src/mbgl/benchmark/main.cpp
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)
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set_source_files_properties(
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platform/default/src/mbgl/benchmark/main.cpp
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PROPERTIES
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COMPILE_FLAGS -DWORK_DIRECTORY="${CMAKE_SOURCE_DIR}"
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)
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target_link_libraries(mbgl-benchmark
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PRIVATE mbgl-filesource
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PRIVATE mbgl-loop-uv
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)
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endmacro()
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macro(mbgl_platform_node)
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target_link_libraries(mbgl-node INTERFACE
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-Wl,--version-script=${CMAKE_SOURCE_DIR}/platform/node/version-script
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)
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endmacro()
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