160 lines
5.8 KiB
C++
160 lines
5.8 KiB
C++
#pragma once
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#include <mbgl/actor/actor_ref.hpp>
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#include <mbgl/storage/file_source.hpp>
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#include <mbgl/storage/offline.hpp>
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#include <mbgl/util/constants.hpp>
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#include <mbgl/util/optional.hpp>
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#include <mbgl/util/expected.hpp>
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#include <vector>
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#include <mutex>
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namespace mbgl {
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namespace util {
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template <typename T> class Thread;
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} // namespace util
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class ResourceTransform;
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class DefaultFileSource : public FileSource {
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public:
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/*
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* The maximumCacheSize parameter is a limit applied to non-offline resources only,
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* i.e. resources added to the database for the "ambient use" caching functionality.
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* There is no size limit for offline resources. If a user never creates any offline
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* regions, we want the database to remain fairly small (order tens or low hundreds
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* of megabytes).
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*/
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DefaultFileSource(const std::string& cachePath,
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const std::string& assetRoot,
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uint64_t maximumCacheSize = util::DEFAULT_MAX_CACHE_SIZE);
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DefaultFileSource(const std::string& cachePath,
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std::unique_ptr<FileSource>&& assetFileSource,
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uint64_t maximumCacheSize = util::DEFAULT_MAX_CACHE_SIZE);
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~DefaultFileSource() override;
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bool supportsCacheOnlyRequests() const override {
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return true;
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}
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void setAPIBaseURL(const std::string&);
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std::string getAPIBaseURL();
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void setAccessToken(const std::string&);
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std::string getAccessToken();
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void setResourceTransform(optional<ActorRef<ResourceTransform>>&&);
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std::unique_ptr<AsyncRequest> request(const Resource&, Callback) override;
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/*
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* Retrieve all regions in the offline database.
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*
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* The query will be executed asynchronously and the results passed to the given
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* callback, which will be executed on the database thread; it is the responsibility
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* of the SDK bindings to re-execute a user-provided callback on the main thread.
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*/
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void listOfflineRegions(std::function<void (expected<OfflineRegions, std::exception_ptr>)>);
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/*
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* Create an offline region in the database.
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*
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* When the initial database queries have completed, the provided callback will be
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* executed on the database thread; it is the responsibility of the SDK bindings
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* to re-execute a user-provided callback on the main thread.
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*
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* Note that the resulting region will be in an inactive download state; to begin
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* downloading resources, call `setOfflineRegionDownloadState(OfflineRegionDownloadState::Active)`,
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* optionally registering an `OfflineRegionObserver` beforehand.
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*/
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void createOfflineRegion(const OfflineRegionDefinition& definition,
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const OfflineRegionMetadata& metadata,
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std::function<void (expected<OfflineRegion, std::exception_ptr>)>);
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/*
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* Update an offline region metadata in the database.
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*/
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void updateOfflineMetadata(const int64_t regionID,
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const OfflineRegionMetadata& metadata,
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std::function<void (expected<OfflineRegionMetadata, std::exception_ptr>)>);
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/*
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* Register an observer to be notified when the state of the region changes.
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*/
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void setOfflineRegionObserver(OfflineRegion&, std::unique_ptr<OfflineRegionObserver>);
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/*
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* Pause or resume downloading of regional resources.
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*/
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void setOfflineRegionDownloadState(OfflineRegion&, OfflineRegionDownloadState);
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/*
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* Retrieve the current status of the region. The query will be executed
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* asynchronously and the results passed to the given callback, which will be
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* executed on the database thread; it is the responsibility of the SDK bindings
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* to re-execute a user-provided callback on the main thread.
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*/
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void getOfflineRegionStatus(
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OfflineRegion&,
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std::function<void (expected<OfflineRegionStatus, std::exception_ptr>)>) const;
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/*
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* Remove an offline region from the database and perform any resources evictions
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* necessary as a result.
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*
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* Eviction works by removing the least-recently requested resources not also required
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* by other regions, until the database shrinks below a certain size.
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*
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* Note that this method takes ownership of the input, reflecting the fact that once
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* region deletion is initiated, it is not legal to perform further actions with the
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* region.
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*
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* When the operation is complete or encounters an error, the given callback will be
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* executed on the database thread; it is the responsibility of the SDK bindings
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* to re-execute a user-provided callback on the main thread.
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*/
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void deleteOfflineRegion(OfflineRegion&&, std::function<void (std::exception_ptr)>);
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/*
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* Changing or bypassing this limit without permission from Mapbox is prohibited
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* by the Mapbox Terms of Service.
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*/
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void setOfflineMapboxTileCountLimit(uint64_t) const;
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/*
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* Pause file request activity.
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*
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* If pause is called then no revalidation or network request activity
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* will occur.
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*/
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void pause();
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/*
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* Resume file request activity.
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*
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* Calling resume will unpause the file source and process any tasks that
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* expired while the file source was paused.
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*/
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void resume();
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// For testing only.
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void setOnlineStatus(bool);
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void put(const Resource&, const Response&);
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class Impl;
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private:
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// Shared so destruction is done on this thread
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const std::shared_ptr<FileSource> assetFileSource;
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const std::unique_ptr<util::Thread<Impl>> impl;
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std::mutex cachedBaseURLMutex;
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std::string cachedBaseURL = mbgl::util::API_BASE_URL;
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std::mutex cachedAccessTokenMutex;
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std::string cachedAccessToken;
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};
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} // namespace mbgl
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