Files
MapLibreParticleLab/include/mbgl/storage/request.hpp
John Firebaugh e6eb6c7fe4 Use uv::async
2015-05-13 13:54:16 -07:00

53 lines
1.0 KiB
C++

#ifndef MBGL_STORAGE_DEFAULT_REQUEST
#define MBGL_STORAGE_DEFAULT_REQUEST
#include <mbgl/storage/resource.hpp>
#include <mbgl/util/util.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mutex>
#include <thread>
#include <functional>
#include <memory>
typedef struct uv_loop_s uv_loop_t;
namespace uv { class async; }
namespace mbgl {
class Response;
class Request : private util::noncopyable {
public:
using Callback = std::function<void(const Response &)>;
Request(const Resource &resource, uv_loop_t *loop, Callback callback);
public:
// May be called from any thread.
void notify(const std::shared_ptr<const Response> &response);
void destruct();
// May be called only from the thread the Request was created in.
void cancel();
private:
~Request();
void invoke();
void notifyCallback();
private:
std::unique_ptr<uv::async> async;
struct Canceled;
std::unique_ptr<Canceled> canceled;
Callback callback;
std::shared_ptr<const Response> response;
public:
const Resource resource;
};
}
#endif