42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#include <mbgl/test/util.hpp>
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#include <mbgl/renderer/circle_bucket.hpp>
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#include <mbgl/renderer/fill_bucket.hpp>
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#include <mbgl/renderer/line_bucket.hpp>
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#include <mbgl/renderer/symbol_bucket.hpp>
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#include <mbgl/style/layers/symbol_layer_properties.hpp>
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#include <mbgl/map/mode.hpp>
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TEST(Buckets, CircleBucket) {
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mbgl::MapMode mapMode = mbgl::MapMode::Still;
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mbgl::CircleBucket bucket { mapMode };
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ASSERT_FALSE(bucket.hasData());
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}
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TEST(Buckets, FillBucket) {
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mbgl::FillBucket bucket;
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ASSERT_FALSE(bucket.hasData());
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}
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TEST(Buckets, LineBucket) {
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uint32_t overscaling = 0;
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mbgl::LineBucket bucket { overscaling };
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ASSERT_FALSE(bucket.hasData());
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}
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TEST(Buckets, SymbolBucket) {
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mbgl::MapMode mapMode = mbgl::MapMode::Still;
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mbgl::style::SymbolLayoutProperties properties;
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bool sdfIcons = false;
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bool iconsNeedLinear = false;
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mbgl::SymbolBucket bucket { mapMode, properties, sdfIcons, iconsNeedLinear };
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ASSERT_FALSE(bucket.hasIconData());
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ASSERT_FALSE(bucket.hasTextData());
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ASSERT_FALSE(bucket.hasCollisionBoxData());
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}
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