Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
30 lines
731 B
C++
30 lines
731 B
C++
#pragma once
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#include <mbgl/renderer/render_target.hpp>
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#include <mbgl/gfx/types.hpp>
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#include <mbgl/gl/object.hpp>
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#include <mbgl/gl/types.hpp>
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#include <mbgl/util/size.hpp>
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namespace mbgl {
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namespace gl {
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class Context;
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using UniqueFramebufferPtr = std::shared_ptr<UniqueFramebuffer>;
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class RenderTargetGL final : public RenderTarget {
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public:
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RenderTargetGL(Context& context, const Size size, const gfx::TextureChannelDataType type);
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~RenderTargetGL() override;
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void upload(gfx::UploadPass& uploadPass) override;
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void render(RenderOrchestrator&, const RenderTree&, PaintParameters&) override;
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private:
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Context& glContext;
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UniqueFramebufferPtr framebuffer;
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};
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} // namespace gl
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} // namespace mbgl
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