Files
MapLibreParticleLab/platform/android/src/android_renderer_backend.hpp
2019-04-05 11:49:17 +02:00

44 lines
1008 B
C++
Executable File

#pragma once
#include <mbgl/gfx/renderable.hpp>
#include <mbgl/gl/renderer_backend.hpp>
namespace mbgl {
namespace android {
class AndroidRendererBackend : public gl::RendererBackend, public mbgl::gfx::Renderable {
public:
AndroidRendererBackend();
~AndroidRendererBackend() override;
void updateViewPort();
// Ensures the current context is not cleaned up when destroyed
void markContextLost();
void resizeFramebuffer(int width, int height);
PremultipliedImage readFramebuffer();
// mbgl::gfx::RendererBackend implementation
public:
mbgl::gfx::Renderable& getDefaultRenderable() override {
return *this;
}
protected:
void activate() override {
// no-op
}
void deactivate() override {
// no-op
}
// mbgl::gl::RendererBackend implementation
protected:
mbgl::gl::ProcAddress getExtensionFunctionPointer(const char*) override;
void updateAssumedState() override;
};
} // namespace android
} // namespace mbgl