53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#ifndef MBGL_STORAGE_DEFAULT_SQLITE_CACHE
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#define MBGL_STORAGE_DEFAULT_SQLITE_CACHE
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#include <mbgl/storage/file_cache.hpp>
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#include <string>
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#include <thread>
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typedef struct uv_loop_s uv_loop_t;
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namespace mapbox { namespace util { template<typename... Types> class variant; } }
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namespace mapbox { namespace sqlite { class Database; class Statement; } }
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namespace mbgl {
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namespace util { template <typename T> class AsyncQueue; }
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class SQLiteCache : public FileCache {
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struct GetAction;
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struct PutAction;
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struct RefreshAction;
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struct StopAction;
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using Action = mapbox::util::variant<GetAction, PutAction, RefreshAction, StopAction>;
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using Queue = util::AsyncQueue<Action>;
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public:
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SQLiteCache(const std::string &path = ":memory:");
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~SQLiteCache();
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void get(const Resource &resource, std::function<void(std::unique_ptr<Response>)> callback);
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void put(const Resource &resource, std::shared_ptr<const Response> response, Hint hint);
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private:
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struct ActionDispatcher;
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void process(GetAction &action);
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void process(PutAction &action);
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void process(RefreshAction &action);
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void process(StopAction &action);
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void createDatabase();
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const std::string path;
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uv_loop_t *loop = nullptr;
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Queue *queue = nullptr;
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std::thread thread;
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std::unique_ptr<::mapbox::sqlite::Database> db;
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std::unique_ptr<::mapbox::sqlite::Statement> getStmt, putStmt, refreshStmt;
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};
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}
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#endif
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