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MapLibreParticleLab/src/mbgl/renderer/renderer.cpp
tei 4e3d27e1f3
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feat: add particle static CPU fast path
2026-09-23 08:22:24 +09:00

192 lines
7.5 KiB
C++

#include <mbgl/renderer/renderer.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/gfx/backend_scope.hpp>
#include <mbgl/gfx/dynamic_texture_atlas.hpp>
#include <mbgl/gfx/renderer_backend.hpp>
#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/renderer/renderer_impl.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/renderer/render_tree.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/util/instrumentation.hpp>
#include <algorithm>
namespace mbgl {
Renderer::Renderer(gfx::RendererBackend& backend, float pixelRatio_, const std::optional<std::string>& localFontFamily_)
: impl(std::make_unique<Impl>(backend, pixelRatio_, localFontFamily_)) {}
Renderer::~Renderer() {
gfx::BackendScope guard{impl->backend};
impl.reset();
}
void Renderer::markContextLost() {
impl->clearPreparedRenderTree();
impl->orchestrator.markContextLost();
}
void Renderer::setObserver(RendererObserver* observer) {
impl->setObserver(observer);
impl->orchestrator.setObserver(observer);
}
void Renderer::render(const std::shared_ptr<UpdateParameters>& updateParameters) {
MLN_TRACE_FUNC();
assert(updateParameters);
impl->synchronizeRetainedUnderlayState(updateParameters->retainedUnderlayState);
const bool styleChanged = impl->styleLoaded && !updateParameters->styleLoaded;
impl->styleLoaded = updateParameters->styleLoaded;
if (!impl->dynamicTextureAtlas || styleChanged) {
if (styleChanged) impl->clearPreparedRenderTree();
auto& context = impl->backend.getContext();
impl->dynamicTextureAtlas = std::make_unique<gfx::DynamicTextureAtlas>(context);
}
if (impl->tryRenderParticleFastFrame(updateParameters)) return;
// A full createRenderTree may replace RenderLayer/RenderSource instances.
// Drop the old prepared tree first so its reference-based render items can
// never outlive the orchestrator objects they describe.
impl->clearPreparedRenderTree();
if (auto renderTree = impl->orchestrator.createRenderTree(updateParameters, impl->dynamicTextureAtlas)) {
renderTree->prepare();
impl->render(*renderTree, updateParameters, false);
impl->commitPreparedRenderTree(std::move(renderTree), updateParameters);
} else {
impl->clearPreparedRenderTree();
}
}
std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenLineString& geometry,
const RenderedQueryOptions& options) const {
return impl->orchestrator.queryRenderedFeatures(geometry, options);
}
std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenCoordinate& point,
const RenderedQueryOptions& options) const {
return impl->orchestrator.queryRenderedFeatures({point}, options);
}
std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenBox& box, const RenderedQueryOptions& options) const {
return impl->orchestrator.queryRenderedFeatures(
{box.min, {box.max.x, box.min.y}, box.max, {box.min.x, box.max.y}, box.min}, options);
}
AnnotationIDs Renderer::queryPointAnnotations(const ScreenBox& box) const {
if (!LayerManager::annotationsEnabled) {
return {};
}
RenderedQueryOptions options;
options.layerIDs = {{AnnotationManager::PointLayerID}};
auto features = queryRenderedFeatures(box, options);
return getAnnotationIDs(features);
}
AnnotationIDs Renderer::queryShapeAnnotations(const ScreenBox& box) const {
if (!LayerManager::annotationsEnabled) {
return {};
}
auto features = impl->orchestrator.queryShapeAnnotations(
{box.min, {box.max.x, box.min.y}, box.max, {box.min.x, box.max.y}, box.min});
return getAnnotationIDs(features);
}
AnnotationIDs Renderer::getAnnotationIDs(const std::vector<Feature>& features) const {
if (!LayerManager::annotationsEnabled) {
return {};
}
std::set<AnnotationID> set;
for (auto& feature : features) {
assert(feature.id.is<uint64_t>());
assert(feature.id.get<uint64_t>() <= std::numeric_limits<AnnotationID>::max());
set.insert(static_cast<AnnotationID>(feature.id.get<uint64_t>()));
}
AnnotationIDs ids;
ids.reserve(set.size());
std::ranges::move(set, std::back_inserter(ids));
return ids;
}
std::vector<Feature> Renderer::querySourceFeatures(const std::string& sourceID,
const SourceQueryOptions& options) const {
return impl->orchestrator.querySourceFeatures(sourceID, options);
}
FeatureExtensionValue Renderer::queryFeatureExtensions(const std::string& sourceID,
const Feature& feature,
const std::string& extension,
const std::string& extensionField,
const std::optional<std::map<std::string, Value>>& args) const {
return impl->orchestrator.queryFeatureExtensions(sourceID, feature, extension, extensionField, args);
}
void Renderer::setFeatureState(const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::string& featureID,
const FeatureState& state) {
impl->orchestrator.setFeatureState(sourceID, sourceLayerID, featureID, state);
}
void Renderer::getFeatureState(FeatureState& state,
const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::string& featureID) const {
impl->orchestrator.getFeatureState(state, sourceID, sourceLayerID, featureID);
}
FeatureState Renderer::getFeatureState(const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::string& featureID) const {
FeatureState state;
getFeatureState(state, sourceID, sourceLayerID, featureID);
return state;
}
void Renderer::removeFeatureState(const std::string& sourceID,
const std::optional<std::string>& sourceLayerID,
const std::optional<std::string>& featureID,
const std::optional<std::string>& stateKey) {
impl->orchestrator.removeFeatureState(sourceID, sourceLayerID, featureID, stateKey);
}
void Renderer::dumpDebugLogs() {
impl->orchestrator.dumpDebugLogs();
}
void Renderer::collectPlacedSymbolData(bool enable) {
impl->orchestrator.collectPlacedSymbolData(enable);
}
const std::vector<PlacedSymbolData>& Renderer::getPlacedSymbolsData() const {
return impl->orchestrator.getPlacedSymbolsData();
}
void Renderer::setTileCacheEnabled(bool enable) {
impl->orchestrator.setTileCacheEnabled(enable);
}
bool Renderer::getTileCacheEnabled() const {
return impl->orchestrator.getTileCacheEnabled();
}
void Renderer::reduceMemoryUse() {
gfx::BackendScope guard{impl->backend};
impl->clearPreparedRenderTree();
impl->reduceMemoryUse();
impl->orchestrator.reduceMemoryUse();
}
void Renderer::clearData() {
impl->clearPreparedRenderTree();
impl->orchestrator.clearData();
}
#if MLN_RENDER_BACKEND_OPENGL
void Renderer::enableAndroidEmulatorGoldfishMitigation(bool enable) {
impl->orchestrator.enableAndroidEmulatorGoldfishMitigation(enable);
}
#endif
} // namespace mbgl