Files
MapLibreParticleLab/include/mbgl/style/conversion/data_driven_property_value.hpp
2017-02-02 09:44:42 -08:00

47 lines
1.5 KiB
C++

#pragma once
#include <mbgl/style/data_driven_property_value.hpp>
#include <mbgl/style/conversion.hpp>
#include <mbgl/style/conversion/constant.hpp>
#include <mbgl/style/conversion/function.hpp>
namespace mbgl {
namespace style {
namespace conversion {
template <class T>
struct Converter<DataDrivenPropertyValue<T>> {
template <class V>
Result<DataDrivenPropertyValue<T>> operator()(const V& value) const {
if (isUndefined(value)) {
return {};
} else if (!isObject(value)) {
Result<T> constant = convert<T>(value);
if (!constant) {
return constant.error();
}
return DataDrivenPropertyValue<T>(*constant);
} else if (!objectMember(value, "property")) {
Result<CameraFunction<T>> function = convert<CameraFunction<T>>(value);
if (!function) {
return function.error();
}
return DataDrivenPropertyValue<T>(*function);
} else {
Result<CompositeFunction<T>> composite = convert<CompositeFunction<T>>(value);
if (composite) {
return DataDrivenPropertyValue<T>(*composite);
}
Result<SourceFunction<T>> source = convert<SourceFunction<T>>(value);
if (!source) {
return source.error();
}
return DataDrivenPropertyValue<T>(*source);
}
}
};
} // namespace conversion
} // namespace style
} // namespace mbgl