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MapLibreParticleLab/include/mbgl/layermanager/fill_layer_factory.hpp

19 lines
750 B
C++

#pragma once
#include <mbgl/layermanager/layer_factory.hpp>
namespace mbgl {
class FillLayerFactory : public LayerFactory {
protected:
const style::LayerTypeInfo* getTypeInfo() const noexcept final;
std::unique_ptr<style::Layer> createLayer(const std::string& id,
const style::conversion::Convertible& value) noexcept final;
std::unique_ptr<Layout> createLayout(const LayoutParameters&,
std::unique_ptr<GeometryTileLayer>,
const std::vector<Immutable<style::LayerProperties>>&) final;
std::unique_ptr<RenderLayer> createRenderLayer(Immutable<style::Layer::Impl>) noexcept final;
};
} // namespace mbgl