Files
MapLibreParticleLab/platform/default/include/mbgl/webgpu/headless_backend.hpp
2026-07-07 14:26:16 +02:00

46 lines
1.2 KiB
C++

#pragma once
#include <mbgl/gfx/headless_backend.hpp>
#include <mbgl/webgpu/renderer_backend.hpp>
#include "mbgl/gfx/offscreen_texture.hpp"
#include <memory>
namespace mbgl {
namespace webgpu {
class HeadlessBackend final : public webgpu::RendererBackend, public gfx::HeadlessBackend {
public:
HeadlessBackend(Size = {256, 256},
SwapBehaviour = SwapBehaviour::NoFlush,
gfx::ContextMode = gfx::ContextMode::Unique);
~HeadlessBackend() override;
gfx::Renderable& getDefaultRenderable() override;
PremultipliedImage readStillImage() override;
RendererBackend* getRendererBackend() override;
/*!
* \brief takeTexture
* Take ownership of the current texture
* \return
*/
gfx::Texture2DPtr takeTexture();
// Override WebGPU-specific methods
void* getCurrentTextureView() override;
void* getDepthStencilView() override;
mbgl::Size getFramebufferSize() const override;
private:
void activate() override;
void deactivate() override;
void createOffscreenTextures();
private:
class Impl;
std::unique_ptr<Impl> impl;
bool active = false;
};
} // namespace webgpu
} // namespace mbgl