This eliminates a reference loop: VectorTileData holds StyleLayers which hold StyleBuckets which held Sources which hold VectorTileDatas. This breaks the StyleBucket -> Source link in favor of manually resolving the reference where necessary.
379 lines
12 KiB
C++
379 lines
12 KiB
C++
#include <mbgl/map/map_context.hpp>
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#include <mbgl/map/map_data.hpp>
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#include <mbgl/map/view.hpp>
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#include <mbgl/map/environment.hpp>
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#include <mbgl/map/still_image.hpp>
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#include <mbgl/map/annotation.hpp>
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#include <mbgl/platform/log.hpp>
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#include <mbgl/renderer/painter.hpp>
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#include <mbgl/storage/resource.hpp>
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#include <mbgl/storage/response.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/style_bucket.hpp>
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#include <mbgl/style/style_layer.hpp>
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#include <mbgl/util/uv_detail.hpp>
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#include <mbgl/util/worker.hpp>
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#include <mbgl/util/texture_pool.hpp>
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#include <mbgl/util/exception.hpp>
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#include <algorithm>
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namespace mbgl {
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MapContext::MapContext(uv_loop_t* loop, View& view_, FileSource& fileSource, MapData& data_)
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: view(view_),
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data(data_),
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env(fileSource),
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envScope(env, ThreadType::Map, "Map"),
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updated(static_cast<UpdateType>(Update::Nothing)),
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asyncUpdate(std::make_unique<uv::async>(loop, [this] { update(); })),
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texturePool(std::make_unique<TexturePool>()) {
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assert(Environment::currentlyOn(ThreadType::Map));
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asyncUpdate->unref();
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view.activate();
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}
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MapContext::~MapContext() {
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// Make sure we call cleanup() before deleting this object.
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assert(!style);
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}
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void MapContext::cleanup() {
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view.notify();
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// Explicit resets currently necessary because these abandon resources that need to be
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// cleaned up by env.performCleanup();
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style.reset();
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painter.reset();
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texturePool.reset();
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env.performCleanup();
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view.deactivate();
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}
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void MapContext::pause() {
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MBGL_CHECK_ERROR(glFinish());
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view.deactivate();
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std::unique_lock<std::mutex> lockPause(data.mutexPause);
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data.condPaused.notify_all();
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data.condResume.wait(lockPause);
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view.activate();
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}
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void MapContext::resize(uint16_t width, uint16_t height, float ratio) {
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view.resize(width, height, ratio);
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triggerUpdate();
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}
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void MapContext::triggerUpdate(const Update u) {
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updated |= static_cast<UpdateType>(u);
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asyncUpdate->send();
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}
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void MapContext::setStyleURL(const std::string& url) {
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styleURL = url;
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styleJSON.clear();
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const size_t pos = styleURL.rfind('/');
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std::string base = "";
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if (pos != std::string::npos) {
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base = styleURL.substr(0, pos + 1);
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}
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env.request({ Resource::Kind::Style, styleURL }, [this, base](const Response &res) {
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if (res.status == Response::Successful) {
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loadStyleJSON(res.data, base);
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} else {
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Log::Error(Event::Setup, "loading style failed: %s", res.message.c_str());
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}
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});
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}
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void MapContext::setStyleJSON(const std::string& json, const std::string& base) {
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styleURL.clear();
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styleJSON = json;
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loadStyleJSON(json, base);
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}
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void MapContext::loadStyleJSON(const std::string& json, const std::string& base) {
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assert(Environment::currentlyOn(ThreadType::Map));
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style.reset();
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style = std::make_unique<Style>(json, base, asyncUpdate->get()->loop, env);
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style->cascade(data.getClasses());
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style->setDefaultTransitionDuration(data.getDefaultTransitionDuration());
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style->setObserver(this);
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triggerUpdate(Update::Zoom);
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auto staleTiles = data.annotationManager.resetStaleTiles();
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if (staleTiles.size()) {
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updateAnnotationTiles(staleTiles);
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}
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}
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void MapContext::updateTiles() {
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assert(Environment::currentlyOn(ThreadType::Map));
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style->update(data, transformState, *texturePool);
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}
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void MapContext::updateAnnotationTiles(const std::unordered_set<TileID, TileID::Hash>& ids) {
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assert(Environment::currentlyOn(ThreadType::Map));
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data.annotationManager.markStaleTiles(ids);
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if (!style) return;
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// grab existing, single shape annotations source
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const auto& shapeID = AnnotationManager::ShapeLayerID;
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style->getSource(shapeID)->enabled = true;
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// create (if necessary) layers and buckets for each shape
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for (const auto &shapeAnnotationID : data.annotationManager.getOrderedShapeAnnotations()) {
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const std::string shapeLayerID = shapeID + "." + std::to_string(shapeAnnotationID);
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const auto layer_it = std::find_if(style->layers.begin(), style->layers.end(),
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[&shapeLayerID](util::ptr<StyleLayer> layer) {
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return (layer->id == shapeLayerID);
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});
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if (layer_it == style->layers.end()) {
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// query shape styling
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auto& shapeStyle = data.annotationManager.getAnnotationStyleProperties(shapeAnnotationID);
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// apply shape paint properties
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ClassProperties paintProperties;
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if (shapeStyle.is<LineProperties>()) {
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// opacity
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PropertyValue lineOpacity = ConstantFunction<float>(shapeStyle.get<LineProperties>().opacity);
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paintProperties.set(PropertyKey::LineOpacity, lineOpacity);
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// line width
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PropertyValue lineWidth = ConstantFunction<float>(shapeStyle.get<LineProperties>().width);
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paintProperties.set(PropertyKey::LineWidth, lineWidth);
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// stroke color
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PropertyValue strokeColor = ConstantFunction<Color>(shapeStyle.get<LineProperties>().color);
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paintProperties.set(PropertyKey::LineColor, strokeColor);
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} else if (shapeStyle.is<FillProperties>()) {
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// opacity
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PropertyValue fillOpacity = ConstantFunction<float>(shapeStyle.get<FillProperties>().opacity);
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paintProperties.set(PropertyKey::FillOpacity, fillOpacity);
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// fill color
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PropertyValue fillColor = ConstantFunction<Color>(shapeStyle.get<FillProperties>().fill_color);
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paintProperties.set(PropertyKey::FillColor, fillColor);
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// stroke color
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PropertyValue strokeColor = ConstantFunction<Color>(shapeStyle.get<FillProperties>().stroke_color);
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paintProperties.set(PropertyKey::FillOutlineColor, strokeColor);
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}
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std::map<ClassID, ClassProperties> shapePaints;
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shapePaints.emplace(ClassID::Default, std::move(paintProperties));
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// create shape layer
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util::ptr<StyleLayer> shapeLayer = std::make_shared<StyleLayer>(shapeLayerID, std::move(shapePaints));
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shapeLayer->type = (shapeStyle.is<LineProperties>() ? StyleLayerType::Line : StyleLayerType::Fill);
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// add to end of other shape layers just before (last) point layer
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style->layers.emplace((style->layers.end() - 2), shapeLayer);
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// create shape bucket & connect to source
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util::ptr<StyleBucket> shapeBucket = std::make_shared<StyleBucket>(shapeLayer->type);
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shapeBucket->name = shapeLayer->id;
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shapeBucket->source = shapeID;
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shapeBucket->source_layer = shapeLayer->id;
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// apply line layout properties to bucket
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if (shapeStyle.is<LineProperties>()) {
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shapeBucket->layout.set(PropertyKey::LineJoin, ConstantFunction<JoinType>(JoinType::Round));
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}
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// connect layer to bucket
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shapeLayer->bucket = shapeBucket;
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}
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}
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// invalidate annotations layer tiles
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for (const auto &source : style->sources) {
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if (source->info.type == SourceType::Annotations) {
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source->invalidateTiles(ids);
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}
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}
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cascadeClasses();
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triggerUpdate(Update::Classes);
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data.annotationManager.resetStaleTiles();
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}
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void MapContext::cascadeClasses() {
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style->cascade(data.getClasses());
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}
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void MapContext::recalculateStyle(TimePoint now) {
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style->recalculate(transformState.getNormalizedZoom(), now);
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}
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void MapContext::update() {
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assert(Environment::currentlyOn(ThreadType::Map));
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const auto now = Clock::now();
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data.setAnimationTime(now);
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updated |= data.transform.updateTransitions(now);
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transformState = data.transform.currentState();
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if (style) {
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if (updated & static_cast<UpdateType>(Update::DefaultTransitionDuration)) {
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style->setDefaultTransitionDuration(data.getDefaultTransitionDuration());
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}
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if (updated & static_cast<UpdateType>(Update::Classes)) {
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cascadeClasses();
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}
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if (updated & static_cast<UpdateType>(Update::Classes) ||
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updated & static_cast<UpdateType>(Update::Zoom)) {
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recalculateStyle(now);
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}
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updateTiles();
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if (style->isLoaded()) {
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if (!data.getFullyLoaded()) {
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data.setFullyLoaded(true);
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}
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} else {
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if (data.getFullyLoaded()) {
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data.setFullyLoaded(false);
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}
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}
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view.invalidate([this] { render(); });
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}
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updated = static_cast<UpdateType>(Update::Nothing);
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}
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void MapContext::renderStill(StillImageCallback fn) {
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if (!fn) {
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Log::Error(Event::General, "StillImageCallback not set");
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return;
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}
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if (data.mode != MapMode::Still) {
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fn(std::make_exception_ptr(util::MisuseException("Map is not in still image render mode")), nullptr);
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return;
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}
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if (callback) {
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fn(std::make_exception_ptr(util::MisuseException("Map is currently rendering an image")), nullptr);
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return;
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}
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if (!style) {
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fn(std::make_exception_ptr(util::MisuseException("Map doesn't have a style")), nullptr);
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return;
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}
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if (style->getLastError()) {
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fn(style->getLastError(), nullptr);
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return;
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}
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callback = fn;
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triggerUpdate(Update::RenderStill);
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}
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void MapContext::render() {
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assert(Environment::currentlyOn(ThreadType::Map));
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// Cleanup OpenGL objects that we abandoned since the last render call.
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env.performCleanup();
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if (data.mode == MapMode::Still && (!callback || !data.getFullyLoaded())) {
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// We are either not waiting for a map to be rendered, or we don't have all resources yet.
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return;
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}
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assert(style);
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if (!painter) {
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painter = std::make_unique<Painter>();
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painter->setup();
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}
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painter->setDebug(data.getDebug());
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painter->render(*style, transformState, data.getAnimationTime());
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if (data.mode == MapMode::Still) {
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callback(nullptr, view.readStillImage());
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callback = nullptr;
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}
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// Schedule another rerender when we definitely need a next frame.
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if (data.transform.needsTransition() || style->hasTransitions()) {
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triggerUpdate();
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}
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}
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double MapContext::getTopOffsetPixelsForAnnotationSymbol(const std::string& symbol) {
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assert(Environment::currentlyOn(ThreadType::Map));
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const SpritePosition pos = style->sprite->getSpritePosition(symbol);
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return -pos.height / pos.pixelRatio / 2;
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}
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void MapContext::setSourceTileCacheSize(size_t size) {
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assert(Environment::currentlyOn(ThreadType::Map));
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if (size != sourceCacheSize) {
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sourceCacheSize = size;
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if (!style) return;
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for (const auto &source : style->sources) {
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source->setCacheSize(sourceCacheSize);
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}
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view.invalidate([this] { render(); });
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}
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}
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void MapContext::onLowMemory() {
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assert(Environment::currentlyOn(ThreadType::Map));
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if (!style) return;
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for (const auto &source : style->sources) {
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source->onLowMemory();
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}
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view.invalidate([this] { render(); });
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}
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void MapContext::onTileDataChanged() {
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assert(Environment::currentlyOn(ThreadType::Map));
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triggerUpdate();
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}
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void MapContext::onResourceLoadingFailed(std::exception_ptr error) {
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assert(Environment::currentlyOn(ThreadType::Map));
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if (data.mode == MapMode::Still && callback) {
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callback(error, nullptr);
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callback = nullptr;
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}
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}
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}
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