* [core] Introduce FileSourceManager and use it for default platform impl
- Add `FileSourceManager` interface that provides access to `FileSource`
instances and means of registering / unregistering `FileSource` factories
- Split `DefaultFileSource` into smaller parts
- Add `DatabaseFileSource` interface and it's default implementation
- Remove inter-dependencies between concrete `FileSource` classes
* [build] Add files to next build system
* [core] Add generic property setters / getters
* [core] Remove setOnlineStatus from OnlineFileSource interface
* [core] Hide threading implementation details from DatabaseFileSource interface
* [core] Make DB file source methods virtual
* [core] Add documentation for DatabaseFileSource and rename one method
* [core] Use simple callback instead of ActorRef
* [core] Remove ActorRef from OnlineFileSource public header
* [core] Add callback to FileSource::forward async API
* [core] Pass OfflineRegionDefinition by value
* [core] Update tests to use modular file sources
* [core] Update unit tests
* [core] Update unit tests after rebase
* [core] Backport low prio fix for cached requests
* [core] Backport pack database
* [core] Return removed factory from unRegisterFileSourceFactory
* [core] Rename shadowed args in onlinefilesource
* [core] Remove simple std::function callback aliases
* [core] Expose online file source property keys in public header file
* [test-runner] Add proxy file source test runner
* [cache] Update mbgl-cache utility to use new file source
* [metrics] Rebaseline binary size metrics
* [offline] Update offline utility
* [core] Update changelog
90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
#include <mbgl/test/util.hpp>
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#include <mbgl/test/fake_file_source.hpp>
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#include <mbgl/tile/raster_tile.hpp>
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#include <mbgl/tile/tile_loader_impl.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/util/run_loop.hpp>
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#include <mbgl/map/transform.hpp>
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#include <mbgl/annotation/annotation_manager.hpp>
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#include <mbgl/renderer/tile_parameters.hpp>
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#include <mbgl/renderer/buckets/raster_bucket.hpp>
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#include <mbgl/renderer/image_manager.hpp>
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#include <mbgl/text/glyph_manager.hpp>
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using namespace mbgl;
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class RasterTileTest {
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public:
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std::shared_ptr<FileSource> fileSource = std::make_shared<FakeFileSource>();
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TransformState transformState;
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util::RunLoop loop;
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style::Style style{fileSource, 1};
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AnnotationManager annotationManager { style };
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ImageManager imageManager;
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GlyphManager glyphManager;
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Tileset tileset { { "https://example.com" }, { 0, 22 }, "none" };
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TileParameters tileParameters {
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1.0,
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MapDebugOptions(),
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transformState,
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fileSource,
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MapMode::Continuous,
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annotationManager,
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imageManager,
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glyphManager,
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0
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};
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};
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TEST(RasterTile, setError) {
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RasterTileTest test;
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RasterTile tile(OverscaledTileID(0, 0, 0), test.tileParameters, test.tileset);
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tile.setError(std::make_exception_ptr(std::runtime_error("test")));
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EXPECT_FALSE(tile.isRenderable());
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EXPECT_TRUE(tile.isLoaded());
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EXPECT_TRUE(tile.isComplete());
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}
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TEST(RasterTile, onError) {
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RasterTileTest test;
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RasterTile tile(OverscaledTileID(0, 0, 0), test.tileParameters, test.tileset);
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tile.onError(std::make_exception_ptr(std::runtime_error("test")), 0);
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EXPECT_FALSE(tile.isRenderable());
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EXPECT_TRUE(tile.isLoaded());
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EXPECT_TRUE(tile.isComplete());
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}
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TEST(RasterTile, onParsed) {
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RasterTileTest test;
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RasterTile tile(OverscaledTileID(0, 0, 0), test.tileParameters, test.tileset);
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tile.onParsed(std::make_unique<RasterBucket>(PremultipliedImage{}), 0);
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EXPECT_TRUE(tile.isRenderable());
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EXPECT_TRUE(tile.isLoaded());
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EXPECT_TRUE(tile.isComplete());
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// Make sure that once we've had a renderable tile and then receive erroneous data, we retain
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// the previously rendered data and keep the tile renderable.
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tile.setError(std::make_exception_ptr(std::runtime_error("Connection offline")));
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EXPECT_TRUE(tile.isRenderable());
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EXPECT_TRUE(tile.isLoaded());
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EXPECT_TRUE(tile.isComplete());
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// Then simulate a parsing failure and make sure that we keep it renderable in this situation
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// as well.
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tile.onError(std::make_exception_ptr(std::runtime_error("Parse error")), 0);
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ASSERT_TRUE(tile.isRenderable());
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EXPECT_TRUE(tile.isLoaded());
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EXPECT_TRUE(tile.isComplete());
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}
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TEST(RasterTile, onParsedEmpty) {
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RasterTileTest test;
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RasterTile tile(OverscaledTileID(0, 0, 0), test.tileParameters, test.tileset);
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tile.onParsed(nullptr, 0);
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EXPECT_FALSE(tile.isRenderable());
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EXPECT_TRUE(tile.isLoaded());
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EXPECT_TRUE(tile.isComplete());
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}
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