Files
MapLibreParticleLab/include/llmr/style/style.hpp
Konstantin Käfer 9ab9eeec13 textured fills
fixes #15
2014-02-03 22:51:21 +01:00

61 lines
1.6 KiB
C++

#ifndef LLMR_STYLE_STYLE
#define LLMR_STYLE_STYLE
#include <map>
#include <vector>
#include <set>
#include "../util/pbf.hpp"
#include "value.hpp"
#include "properties.hpp"
#include "bucket_description.hpp"
#include "layer_description.hpp"
#include "class_description.hpp"
#include "sprite.hpp"
namespace llmr {
class Style {
public:
Style();
void reset();
void load(const uint8_t *const data, uint32_t bytes);
// This is commented out because it is not fully implemented yet. For now,
// we keep using the protobuf stylesheet format
// void loadJSON(const std::string& data);
void cascade(float z);
private:
static std::pair<std::string, BucketDescription> parseBucket(pbf data);
static LayerDescription parseLayer(pbf data);
static std::pair<std::string, ClassDescription> parseClass(pbf data);
static std::pair<std::string, FillClass> parseFillClass(pbf data);
static std::pair<std::string, LineClass> parseLineClass(pbf data);
template <typename T> static FunctionProperty<T> parseProperty(pbf data);
static Color parseColor(pbf& data);
public:
std::shared_ptr<Sprite> sprite;
// This is static information parsed from the stylesheet.
std::map<std::string, BucketDescription> buckets;
std::vector<LayerDescription> layers;
std::map<std::string, ClassDescription> classes;
// This are applied settings.
std::set<std::string> appliedClasses;
struct {
std::map<std::string, FillProperties> fills;
std::map<std::string, LineProperties> lines;
} computed;
};
}
#endif