Files
MapLibreParticleLab/include/llmr/shader/shaders.hpp
Konstantin Käfer 9ab9eeec13 textured fills
fixes #15
2014-02-03 22:51:21 +01:00

27 lines
399 B
C++

// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#ifndef LLMR_SHADER_SHADERS
#define LLMR_SHADER_SHADERS
namespace llmr {
struct shader_source {
const char *vertex;
const char *fragment;
};
enum {
FILL_SHADER,
LINE_SHADER,
OUTLINE_SHADER,
PATTERN_SHADER,
PLAIN_SHADER,
SHADER_COUNT
};
extern const shader_source shaders[SHADER_COUNT];
}
#endif