Files
MapLibreParticleLab/include/llmr/renderer/shader-pattern.hpp
Konstantin Käfer 9ab9eeec13 textured fills
fixes #15
2014-02-03 22:51:21 +01:00

26 lines
382 B
C++

#ifndef LLMR_RENDERER_SHADER_PATTERN
#define LLMR_RENDERER_SHADER_PATTERN
#include "shader.hpp"
namespace llmr {
class PatternShader : public Shader {
public:
PatternShader();
int32_t a_pos;
int32_t u_matrix;
int32_t u_color;
int32_t u_offset;
int32_t u_pattern_size;
int32_t u_pattern_tl;
int32_t u_pattern_br;
int32_t u_mix;
};
}
#endif