Files
MapLibreParticleLab/include/llmr/platform/platform.hpp
2014-02-03 14:53:59 +01:00

36 lines
702 B
C++

#ifndef LLMR_PLATFORM_IOS
#define LLMR_PLATFORM_IOS
#include <memory>
#include <functional>
#include <string>
namespace llmr {
class Tile;
namespace platform {
// Restarts painting. This could for example trigger the event loop of the
// controlling application.
void restart(void *obj);
struct Response {
int16_t code = -1;
std::string body;
};
void request_http(std::string url, std::function<void(Response&)> func);
void request_http(std::string url, std::function<void(Response&)> func, std::function<void()> cb);
void async(std::function<void()> fn, std::function<void()> cb);
// Returns a relative timestamp in seconds. This value must be monotonic.
double time();
}
}
#endif