platform-osx now vends a real NSView subclass, MGLMapView, that is readily embedded inside a Cocoa application for OS X. MGLMapView is backed by an NSOpenGLLayer for optimal performance and integration with other layer-backed views. It supports keyboard shortcuts and several gestures and hosts attribution, zooming, and rotation controls as subviews. osxapp is now a bona fide Cocoa application that embeds MGLMapView inside a XIB. osxapp has preferences and a share button for tight integration with custom styles. Enabling asynchronous rendering would be more consistent with iOS but increases CPU usage so much, even when idle, that it isn’t worth any performance gain. The bigger issue is that VAOs aren’t being used. make xpackage creates a static library similar to the one created by make ipackage. make clean cleans additional places where build output ends up. The OS X minimum deployment target has been increased from 10.9 to 10.10. osxapp’s window has a full size content view, which requires 10.10. Lightweight generics require iOS 9+ and OS X 10.11 regardless, because it was only in that release that Foundation collection classes started adopting lightweight generics. Shuffled files around and refactored annotations so that iOS and OS X share a good chunk of the annotations code, which now takes advantage of polymorphism. MGLMapView can now display annotations but cannot yet select them. In osxapp, a long press drops a pin, and so does the map view’s context menu. Annotations have NSPopovers as callouts, and their view controllers can be customized. Annotation image alignment rects are respected for hit testing purposes and for positioning the callout anchor. Callouts in osxapp demonstrate the use of bindings to keep callouts in sync with underlying model objects.
2.0 KiB
Developing for iOS on OS X
This process gives you a native iOS app for testing changes to mapbox-gl-native on a simulator or device. Normally production use of the library is via a precompiled binary linked into the app target: this process instead compiles Mapbox GL Native from source along with your application, so it can include latest development and your own modifications.
Developing for iOS implies an OS X host system.
Build
Run
make iproj
Which will create and open an Xcode project that can build the entire library from source, as well as an Objective-C test app.
If you don't have an Apple Developer account, change the destination from "My Mac" to a simulator such as "iPhone 6" before you run and build the app.
Access Tokens
The demo applications use Mapbox vector tiles, which require a Mapbox account and API access token. Obtain an access token on the Mapbox account page.
Set up the access token by editing the scheme for the application target, then adding an environment variable with the name MAPBOX_ACCESS_TOKEN.
Test
Run
make itest
To run the included integration tests on the command line.
If you want to run the tests in Xcode instead, first make ipackage to create a local static library version, then open test/ios/ios-tests.xcodeproj, and lastly Command + U on the Mapbox GL Tests application target.
Usage
- Pan to move
- Pinch to zoom
- Use two fingers to rotate
- Double-tap to zoom in one level
- Two-finger single-tap to zoom out one level
- Double-tap, long-pressing the second, then pan up and down to "quick zoom" (iPhone only, meant for one-handed use)
- Use the debug menu to add test annotations, reset position, and cycle through the debug options.

