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MapLibreParticleLab/include/mbgl/mtl/renderer_backend.hpp
2024-07-10 14:15:09 +00:00

70 lines
2.3 KiB
C++

#pragma once
#include <mbgl/gfx/renderer_backend.hpp>
#include <mbgl/mtl/mtl_fwd.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/util/util.hpp>
#include <Foundation/NSSharedPtr.hpp>
#include <Metal/MTLDevice.hpp>
#include <Metal/MTLCommandQueue.hpp>
namespace mbgl {
class ProgramParameters;
namespace mtl {
using ProcAddress = void (*)();
using FramebufferID = uint32_t;
class RendererBackend : public gfx::RendererBackend {
public:
RendererBackend(gfx::ContextMode);
~RendererBackend() override;
/// Called prior to rendering to update the internally assumed MetalMetal state.
virtual void updateAssumedState() = 0;
/// One-time shader initialization
void initShaders(gfx::ShaderRegistry&, const ProgramParameters& programParameters) override;
const MTLDevicePtr& getDevice() const { return device; }
const MTLCommandQueuePtr& getCommandQueue() const { return commandQueue; }
bool isBaseVertexInstanceDrawingSupported() const { return baseVertexInstanceDrawingSupported; }
protected:
std::unique_ptr<gfx::Context> createContext() override;
/// Reads the color pixel data from the currently bound framebuffer.
PremultipliedImage readFramebuffer(const Size&);
/// A constant to signal that a framebuffer is bound, but with an unknown ID.
static constexpr const FramebufferID ImplicitFramebufferBinding = std::numeric_limits<FramebufferID>::max();
/// Tells the renderer that the Metal state has already been set by the windowing toolkit.
/// It sets the internal assumed state to the supplied values.
void assumeFramebufferBinding(FramebufferID fbo);
void assumeViewport(int32_t x, int32_t y, const Size&);
void assumeScissorTest(bool);
/// Returns true when assumed framebuffer binding hasn't changed from the implicit binding.
bool implicitFramebufferBound();
public:
/// Triggers a Metal state update if the internal assumed state doesn't
/// match the supplied values.
void setFramebufferBinding(FramebufferID fbo);
void setViewport(int32_t x, int32_t y, const Size&);
void setScissorTest(bool);
protected:
MTLDevicePtr device;
MTLCommandQueuePtr commandQueue;
bool baseVertexInstanceDrawingSupported = false;
};
} // namespace mtl
} // namespace mbgl