Files
MapLibreParticleLab/src/mbgl/programs/hillshade_program.hpp
2019-03-01 09:33:37 +01:00

66 lines
1.8 KiB
C++

#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/hillshade_prepare_program.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/shaders/hillshade.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/style/layers/hillshade_layer_properties.hpp>
namespace mbgl {
namespace uniforms {
MBGL_DEFINE_UNIFORM_SCALAR(Color, u_shadow);
MBGL_DEFINE_UNIFORM_SCALAR(Color, u_highlight);
MBGL_DEFINE_UNIFORM_SCALAR(Color, u_accent);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_light);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_latrange);
} // namespace uniforms
class HillshadeProgram : public Program<
shaders::hillshade,
gfx::Triangle,
TypeList<
attributes::a_pos,
attributes::a_texture_pos>,
TypeList<
uniforms::u_matrix,
uniforms::u_image,
uniforms::u_highlight,
uniforms::u_shadow,
uniforms::u_accent,
uniforms::u_light,
uniforms::u_latrange>,
style::HillshadePaintProperties>{
public:
using Program::Program;
static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
return LayoutVertex {
{{
p.x,
p.y
}},
{{
t.x,
t.y
}}
};
}
};
using HillshadeLayoutVertex = HillshadeProgram::LayoutVertex;
using HillshadeAttributes = HillshadeProgram::Attributes;
class HillshadeLayerPrograms final : public LayerTypePrograms {
public:
HillshadeLayerPrograms(gl::Context& context, const ProgramParameters& programParameters)
: hillshade(context, programParameters),
hillshadePrepare(context, programParameters) {}
HillshadeProgram hillshade;
HillshadePrepareProgram hillshadePrepare;
};
} // namespace mbgl