Files
MapLibreParticleLab/src/mbgl/programs/hillshade_prepare_program.hpp
2019-03-01 09:33:37 +01:00

50 lines
1.2 KiB
C++

#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/shaders/hillshade_prepare.hpp>
#include <mbgl/util/geometry.hpp>
namespace mbgl {
namespace uniforms {
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_dimension);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
} // namespace uniforms
class HillshadePrepareProgram : public Program<
shaders::hillshade_prepare,
gfx::Triangle,
TypeList<
attributes::a_pos,
attributes::a_texture_pos>,
TypeList<
uniforms::u_matrix,
uniforms::u_dimension,
uniforms::u_zoom,
uniforms::u_maxzoom,
uniforms::u_image>,
style::Properties<>> {
public:
using Program::Program;
static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
return LayoutVertex {
{{
p.x,
p.y
}},
{{
t.x,
t.y
}}
};
}
};
using HillshadePrepareLayoutVertex = HillshadePrepareProgram::LayoutVertex;
using HillshadePrepareAttributes = HillshadePrepareProgram::Attributes;
} // namespace mbgl