58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
#pragma once
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#include <mbgl/gfx/attribute.hpp>
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namespace mbgl {
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namespace attributes {
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// Layout attributes
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MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_pos);
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MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_extrude);
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MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_pos_offset);
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MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_pos_normal);
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MBGL_DEFINE_ATTRIBUTE(float, 3, a_projected_pos);
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MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_label_pos);
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MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_anchor_pos);
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MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos);
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MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_normal_ed);
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MBGL_DEFINE_ATTRIBUTE(uint8_t, 1, a_fade_opacity);
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MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, a_placed);
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MBGL_DEFINE_ATTRIBUTE(uint16_t, 3, a_size);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_offset);
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template <typename T, std::size_t N>
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struct a_data {
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using Type = gfx::AttributeType<T, N>;
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static auto name() { return "a_data"; }
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};
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// Paint attributes
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MBGL_DEFINE_ATTRIBUTE(float, 2, a_color);
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MBGL_DEFINE_ATTRIBUTE(float, 2, a_fill_color);
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MBGL_DEFINE_ATTRIBUTE(float, 2, a_halo_color);
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MBGL_DEFINE_ATTRIBUTE(float, 2, a_stroke_color);
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MBGL_DEFINE_ATTRIBUTE(float, 2, a_outline_color);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_opacity);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_stroke_opacity);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_blur);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_radius);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_width);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_floorwidth);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_height);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_base);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_gapwidth);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_stroke_width);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_halo_width);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_halo_blur);
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MBGL_DEFINE_ATTRIBUTE(float, 1, a_weight);
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MBGL_DEFINE_ATTRIBUTE(uint16_t, 4, a_pattern_to);
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MBGL_DEFINE_ATTRIBUTE(uint16_t, 4, a_pattern_from);
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} // namespace attributes
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using PositionOnlyLayoutAttributes = TypeList<attributes::a_pos>;
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} // namespace mbgl
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