This reverses #3095. Rationale: * We're now exposing source attributes as a public API. Making those attributes unavailable at certain times complicates that API. * We're preparing to split RenderSource out of Source. Removing this removes a point of coupling between the two.
26 lines
931 B
Objective-C
26 lines
931 B
Objective-C
#import <Mapbox/Mapbox.h>
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#import <XCTest/XCTest.h>
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@interface MGLSourceQueryTests : XCTestCase <MGLMapViewDelegate>
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@end
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@implementation MGLSourceQueryTests
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- (void) testQueryVectorSource {
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MGLVectorSource *source = [[MGLVectorSource alloc] initWithIdentifier:@"vector" tileURLTemplates:@[@"fake"] options:nil];
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NSSet *sourceLayers = [NSSet setWithObjects:@"buildings", @"water", nil];
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NSArray* features = [source featuresInSourceLayersWithIdentifiers:sourceLayers predicate:nil];
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// Source not added yet, so features is 0
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XCTAssertEqual([features count], 0);
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}
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- (void) testQueryShapeSource {
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MGLShapeSource *source = [[MGLShapeSource alloc] initWithIdentifier:@"shape" shape:[MGLShapeCollection shapeCollectionWithShapes:@[]] options:nil];
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NSArray* features = [source featuresMatchingPredicate:nil];
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// Source not added yet, so features is 0
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XCTAssertEqual([features count], 0);
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}
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@end
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