Files
MapLibreParticleLab/platform/default/headless_view.cpp
Konstantin Käfer 47ede853c4 fixes black flicker on rotating the device
fixes #838

instead of rendering ad libitum on the map thread, we are now driving rendering from the UI thread on iOS via the map.renderSync() function. There are still white bars during the rotation, but the general content of the view is kept visible.

- upgrades GLFW to 3.1
- removes swapped/needsSwap in favor of a more explicit scheme
- View#invalidate() now replaces View#swap() and is called whenever the View needs to trigger a rerender. GLFW and Android to this right away, while iOS goes back to the main thread and does the Map redrawing as part of the GLKView update
- sets all iOS deployment targets to 7.0
- disables SQLite3 version check, since the library version changed on iOS 8.2
2015-03-12 12:16:38 +01:00

303 lines
9.9 KiB
C++

#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/util/std.hpp>
#include <stdexcept>
#include <sstream>
#include <string>
#include <cstring>
#include <cassert>
pthread_once_t loadGLExtensions = PTHREAD_ONCE_INIT;
#ifdef MBGL_USE_CGL
#include <CoreFoundation/CoreFoundation.h>
typedef void (* CGLProc)(void);
CGLProc CGLGetProcAddress(const char *proc) {
static CFBundleRef framework = nullptr;
if (!framework) {
framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
if (!framework) {
throw std::runtime_error("Failed to load OpenGL framework.");
}
}
CFStringRef name = CFStringCreateWithCString(kCFAllocatorDefault, proc, kCFStringEncodingASCII);
CGLProc symbol = reinterpret_cast<CGLProc>(CFBundleGetFunctionPointerForName(framework, name));
CFRelease(name);
return symbol;
}
#elif MBGL_USE_GLX
#include <GL/glx.h>
#endif
namespace mbgl {
HeadlessView::HeadlessView()
: display_(std::make_shared<HeadlessDisplay>()) {
createContext();
loadExtensions();
}
HeadlessView::HeadlessView(std::shared_ptr<HeadlessDisplay> display)
: display_(display) {
createContext();
loadExtensions();
}
void HeadlessView::loadExtensions() {
if (extensionsLoaded) {
return;
}
activate();
pthread_once(&loadGLExtensions, [] {
const char *extensionPtr = reinterpret_cast<const char *>(MBGL_CHECK_ERROR(glGetString(GL_EXTENSIONS)));
if (!extensionPtr) {
return;
}
const std::string extensions = extensionPtr;
#ifdef MBGL_USE_CGL
if (extensions.find("GL_APPLE_vertex_array_object") != std::string::npos) {
gl::BindVertexArray = reinterpret_cast<gl::PFNGLBINDVERTEXARRAYPROC>(CGLGetProcAddress("glBindVertexArrayAPPLE"));
gl::DeleteVertexArrays = reinterpret_cast<gl::PFNGLDELETEVERTEXARRAYSPROC>(CGLGetProcAddress("glDeleteVertexArraysAPPLE"));
gl::GenVertexArrays = reinterpret_cast<gl::PFNGLGENVERTEXARRAYSPROC>(CGLGetProcAddress("glGenVertexArraysAPPLE"));
gl::IsVertexArray = reinterpret_cast<gl::PFNGLISVERTEXARRAYPROC>(CGLGetProcAddress("glIsVertexArrayAPPLE"));
assert(gl::BindVertexArray != nullptr);
assert(gl::DeleteVertexArrays != nullptr);
assert(gl::GenVertexArrays != nullptr);
assert(gl::IsVertexArray != nullptr);
}
#endif
#ifdef MBGL_USE_GLX
if (extensions.find("GL_ARB_vertex_array_object") != std::string::npos) {
gl::BindVertexArray = reinterpret_cast<gl::PFNGLBINDVERTEXARRAYPROC>(glXGetProcAddress((const GLubyte *)"glBindVertexArray"));
gl::DeleteVertexArrays = reinterpret_cast<gl::PFNGLDELETEVERTEXARRAYSPROC>(glXGetProcAddress((const GLubyte *)"glDeleteVertexArrays"));
gl::GenVertexArrays = reinterpret_cast<gl::PFNGLGENVERTEXARRAYSPROC>(glXGetProcAddress((const GLubyte *)"glGenVertexArrays"));
gl::IsVertexArray = reinterpret_cast<gl::PFNGLISVERTEXARRAYPROC>(glXGetProcAddress((const GLubyte *)"glIsVertexArray"));
assert(gl::BindVertexArray != nullptr);
assert(gl::DeleteVertexArrays != nullptr);
assert(gl::GenVertexArrays != nullptr);
assert(gl::IsVertexArray != nullptr);
}
#endif
});
// HeadlessView requires packed depth stencil
gl::isPackedDepthStencilSupported = true;
gl::isDepth24Supported = true;
extensionsLoaded = true;
deactivate();
}
void HeadlessView::createContext() {
if (!display_) {
throw std::runtime_error("Display is not set");
}
#if MBGL_USE_CGL
CGLError error = CGLCreateContext(display_->pixelFormat, NULL, &glContext);
if (error != kCGLNoError) {
throw std::runtime_error(std::string("Error creating GL context object:") + CGLErrorString(error) + "\n");
}
error = CGLEnable(glContext, kCGLCEMPEngine);
if (error != kCGLNoError) {
throw std::runtime_error(std::string("Error enabling OpenGL multithreading:") + CGLErrorString(error) + "\n");
}
#endif
#if MBGL_USE_GLX
xDisplay = display_->xDisplay;
fbConfigs = display_->fbConfigs;
if (!glContext) {
// Try to create a legacy context
glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True);
if (glContext) {
if (!glXIsDirect(xDisplay, glContext)) {
mbgl::Log::Error(mbgl::Event::OpenGL, "Failed to create direct OpenGL Legacy context");
glXDestroyContext(xDisplay, glContext);
glContext = 0;
}
}
}
if (glContext == 0) {
throw std::runtime_error("Error creating GL context object.");
}
// Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
// activate the context.
int pbufferAttributes[] = {
GLX_PBUFFER_WIDTH, 8,
GLX_PBUFFER_HEIGHT, 8,
None
};
glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes);
#endif
}
void HeadlessView::resize(const uint16_t width, const uint16_t height, const float pixelRatio) {
clearBuffers();
width_ = width;
height_ = height;
pixelRatio_ = pixelRatio;
const unsigned int w = width_ * pixelRatio_;
const unsigned int h = height_ * pixelRatio_;
activate();
// Create depth/stencil buffer
MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil));
MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor));
MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h));
MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo));
MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo));
MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor));
MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil));
GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
std::stringstream error("Couldn't create framebuffer: ");
switch (status) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error << "incomplete attachment.\n"); break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error << "incomplete missing attachment.\n"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error << "incomplete dimensions.\n"; break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error << "incomplete formats.\n"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error << "incomplete draw buffer.\n"; break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error << "incomplete read buffer.\n"; break;
case GL_FRAMEBUFFER_UNSUPPORTED: error << "unsupported.\n"; break;
default: error << "other\n"; break;
}
throw std::runtime_error(error.str());
}
View::resize(width, height, pixelRatio, w, h);
deactivate();
}
std::unique_ptr<uint32_t[]> HeadlessView::readPixels() {
const unsigned int w = width_ * pixelRatio_;
const unsigned int h = height_ * pixelRatio_;
auto pixels = util::make_unique<uint32_t[]>(w * h);
activate();
MBGL_CHECK_ERROR(glReadPixels(0, 0, width_, height_, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()));
deactivate();
const int stride = w * 4;
auto tmp = util::make_unique<char[]>(stride);
char *rgba = reinterpret_cast<char *>(pixels.get());
for (int i = 0, j = height_ - 1; i < j; i++, j--) {
std::memcpy(tmp.get(), rgba + i * stride, stride);
std::memcpy(rgba + i * stride, rgba + j * stride, stride);
std::memcpy(rgba + j * stride, tmp.get(), stride);
}
return pixels;
}
void HeadlessView::clearBuffers() {
activate();
MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
if (fbo) {
MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo));
fbo = 0;
}
if (fboColor) {
MBGL_CHECK_ERROR(glDeleteTextures(1, &fboColor));
fboColor = 0;
}
if (fboDepthStencil) {
MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil));
fboDepthStencil = 0;
}
deactivate();
}
HeadlessView::~HeadlessView() {
clearBuffers();
#if MBGL_USE_CGL
CGLDestroyContext(glContext);
#endif
#if MBGL_USE_GLX
if (glxPbuffer) {
glXDestroyPbuffer(xDisplay, glxPbuffer);
glxPbuffer = 0;
}
glXDestroyContext(xDisplay, glContext);
#endif
}
void HeadlessView::notify() {
// no-op
}
void HeadlessView::activate() {
#if MBGL_USE_CGL
CGLError error = CGLSetCurrentContext(glContext);
if (error != kCGLNoError) {
throw std::runtime_error(std::string("Switching OpenGL context failed:") + CGLErrorString(error) + "\n");
}
#endif
#if MBGL_USE_GLX
if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) {
throw std::runtime_error("Switching OpenGL context failed.\n");
}
#endif
}
void HeadlessView::deactivate() {
#if MBGL_USE_CGL
CGLError error = CGLSetCurrentContext(nullptr);
if (error != kCGLNoError) {
throw std::runtime_error(std::string("Removing OpenGL context failed:") + CGLErrorString(error) + "\n");
}
#endif
#if MBGL_USE_GLX
if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) {
throw std::runtime_error("Removing OpenGL context failed.\n");
}
#endif
}
void HeadlessView::invalidate() {
assert(map);
map->render();
}
}