Co-authored-by: Bart Louwers <bart@emeel.net> Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
106 lines
4.0 KiB
C++
106 lines
4.0 KiB
C++
#include <mbgl/geometry/dem_data.hpp>
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#include <mbgl/math/clamp.hpp>
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namespace mbgl {
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DEMData::DEMData(const PremultipliedImage& _image, Tileset::RasterEncoding _encoding)
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: dim(_image.size.height),
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// extra two pixels per row for border backfilling on either edge
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stride(dim + 2),
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encoding(_encoding) {
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image = std::make_shared<PremultipliedImage>(Size(static_cast<uint32_t>(stride), static_cast<uint32_t>(stride)));
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if (_image.size.height != _image.size.width) {
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throw std::runtime_error("raster-dem tiles must be square.");
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}
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auto* dest = reinterpret_cast<uint32_t*>(image->data.get()) + stride + 1;
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auto* source = reinterpret_cast<uint32_t*>(_image.data.get());
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for (int32_t y = 0; y < dim; y++) {
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memcpy(dest, source, dim * 4);
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dest += stride;
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source += dim;
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}
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// in order to avoid flashing seams between tiles, here we are initially
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// populating a 1px border of pixels around the image with the data of the
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// nearest pixel from the image. this data is eventually replaced when the
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// tile's neighboring tiles are loaded and the accurate data can be
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// backfilled using DEMData#backfillBorder
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auto* data = reinterpret_cast<uint32_t*>(image->data.get());
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for (int32_t x = 0; x < dim; x++) {
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auto rowOffset = stride * (x + 1);
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// left vertical border
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data[rowOffset] = data[rowOffset + 1];
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// right vertical border
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data[rowOffset + dim + 1] = data[rowOffset + dim];
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}
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// top horizontal border with corners
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memcpy(data, data + stride, stride * 4);
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// bottom horizontal border with corners
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memcpy(data + (dim + 1) * stride, data + dim * stride, stride * 4);
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}
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// This function takes the DEMData from a neighboring tile and backfills the
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// edge/corner data in order to create a one pixel "buffer" of image data around
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// the tile. This is necessary because the hillshade formula calculates the
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// dx/dz, dy/dz derivatives at each pixel of the tile by querying the 8
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// surrounding pixels, and if we don't have the pixel buffer we get seams at
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// tile boundaries.
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void DEMData::backfillBorder(const DEMData& borderTileData, int8_t dx, int8_t dy) {
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auto& o = borderTileData;
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// Tiles from the same source should always be of the same dimensions.
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assert(dim == o.dim);
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// We determine the pixel range to backfill based which corner/edge
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// `borderTileData` represents. For example, dx = -1, dy = -1 represents the
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// upper left corner of the base tile, so we only need to backfill one pixel
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// at coordinates (-1, -1) of the tile image.
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int32_t xMin = dx * dim;
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int32_t xMax = dx * dim + dim;
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int32_t yMin = dy * dim;
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int32_t yMax = dy * dim + dim;
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if (dx == -1)
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xMin = xMax - 1;
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else if (dx == 1)
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xMax = xMin + 1;
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if (dy == -1)
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yMin = yMax - 1;
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else if (dy == 1)
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yMax = yMin + 1;
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int32_t ox = -dx * dim;
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int32_t oy = -dy * dim;
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auto* dest = reinterpret_cast<uint32_t*>(image->data.get());
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auto* source = reinterpret_cast<uint32_t*>(o.image->data.get());
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for (int32_t y = yMin; y < yMax; y++) {
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for (int32_t x = xMin; x < xMax; x++) {
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dest[idx(x, y)] = source[idx(x + ox, y + oy)];
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}
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}
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}
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int32_t DEMData::get(const int32_t x, const int32_t y) const {
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const auto& unpack = getUnpackVector();
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const uint8_t* value = image->data.get() + idx(x, y) * 4;
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return static_cast<int32_t>(value[0] * unpack[0] + value[1] * unpack[1] + value[2] * unpack[2] - unpack[3]);
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}
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const std::array<float, 4>& DEMData::getUnpackVector() const {
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// https://www.mapbox.com/help/access-elevation-data/#mapbox-terrain-rgb
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static const std::array<float, 4> unpackMapbox = {{6553.6f, 25.6f, 0.1f, 10000.0f}};
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// https://aws.amazon.com/public-datasets/terrain/
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static const std::array<float, 4> unpackTerrarium = {{256.0f, 1.0f, 1.0f / 256.0f, 32768.0f}};
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return encoding == Tileset::RasterEncoding::Terrarium ? unpackTerrarium : unpackMapbox;
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}
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} // namespace mbgl
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