Files
MapLibreParticleLab/include/llmr/renderer/shader-fill.hpp
2014-01-07 12:10:14 +01:00

20 lines
286 B
C++

#ifndef LLMR_RENDERER_SHADER_FILL
#define LLMR_RENDERER_SHADER_FILL
#include "shader.hpp"
namespace llmr {
class FillShader : public Shader {
public:
FillShader(const GLchar *vertex, const GLchar *fragment);
GLint a_pos;
GLint u_matrix;
GLint u_color;
};
}
#endif