20 lines
286 B
C++
20 lines
286 B
C++
#ifndef LLMR_RENDERER_SHADER_FILL
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#define LLMR_RENDERER_SHADER_FILL
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#include "shader.hpp"
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namespace llmr {
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class FillShader : public Shader {
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public:
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FillShader(const GLchar *vertex, const GLchar *fragment);
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GLint a_pos;
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GLint u_matrix;
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GLint u_color;
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};
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}
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#endif
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