172 lines
5.3 KiB
C++
172 lines
5.3 KiB
C++
#include <mbgl/util/tile_cover.hpp>
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#include <mbgl/util/constants.hpp>
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#include <mbgl/util/interpolate.hpp>
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#include <mbgl/map/transform_state.hpp>
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#include <functional>
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namespace mbgl {
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namespace {
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// Taken from polymaps src/Layer.js
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// https://github.com/simplegeo/polymaps/blob/master/src/Layer.js#L333-L383
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struct edge {
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double x0 = 0, y0 = 0;
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double x1 = 0, y1 = 0;
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double dx = 0, dy = 0;
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edge(Point<double> a, Point<double> b) {
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if (a.y > b.y) std::swap(a, b);
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x0 = a.x;
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y0 = a.y;
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x1 = b.x;
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y1 = b.y;
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dx = b.x - a.x;
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dy = b.y - a.y;
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}
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};
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using ScanLine = const std::function<void(int32_t x0, int32_t x1, int32_t y)>;
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// scan-line conversion
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static void scanSpans(edge e0, edge e1, int32_t ymin, int32_t ymax, ScanLine scanLine) {
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double y0 = ::fmax(ymin, std::floor(e1.y0));
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double y1 = ::fmin(ymax, std::ceil(e1.y1));
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// sort edges by x-coordinate
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if ((e0.x0 == e1.x0 && e0.y0 == e1.y0) ?
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(e0.x0 + e1.dy / e0.dy * e0.dx < e1.x1) :
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(e0.x1 - e1.dy / e0.dy * e0.dx < e1.x0)) {
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std::swap(e0, e1);
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}
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// scan lines!
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double m0 = e0.dx / e0.dy;
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double m1 = e1.dx / e1.dy;
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double d0 = e0.dx > 0; // use y + 1 to compute x0
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double d1 = e1.dx < 0; // use y + 1 to compute x1
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for (int32_t y = y0; y < y1; y++) {
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double x0 = m0 * ::fmax(0, ::fmin(e0.dy, y + d0 - e0.y0)) + e0.x0;
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double x1 = m1 * ::fmax(0, ::fmin(e1.dy, y + d1 - e1.y0)) + e1.x0;
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scanLine(std::floor(x1), std::ceil(x0), y);
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}
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}
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// scan-line conversion
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static void scanTriangle(const Point<double>& a, const Point<double>& b, const Point<double>& c, int32_t ymin, int32_t ymax, ScanLine& scanLine) {
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edge ab = edge(a, b);
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edge bc = edge(b, c);
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edge ca = edge(c, a);
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// sort edges by y-length
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if (ab.dy > bc.dy) { std::swap(ab, bc); }
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if (ab.dy > ca.dy) { std::swap(ab, ca); }
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if (bc.dy > ca.dy) { std::swap(bc, ca); }
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// scan span! scan span!
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if (ab.dy) scanSpans(ca, ab, ymin, ymax, scanLine);
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if (bc.dy) scanSpans(ca, bc, ymin, ymax, scanLine);
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}
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} // namespace
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namespace util {
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namespace {
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std::vector<UnwrappedTileID> tileCover(const Point<double>& tl,
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const Point<double>& tr,
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const Point<double>& br,
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const Point<double>& bl,
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const Point<double>& c,
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int32_t z) {
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const int32_t tiles = 1 << z;
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struct ID {
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int32_t x, y;
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double sqDist;
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};
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std::vector<ID> t;
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auto scanLine = [&](int32_t x0, int32_t x1, int32_t y) {
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int32_t x;
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if (y >= 0 && y <= tiles) {
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for (x = x0; x < x1; ++x) {
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const auto dx = x + 0.5 - c.x, dy = y + 0.5 - c.y;
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t.emplace_back(ID{ x, y, dx * dx + dy * dy });
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}
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}
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};
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// Divide the screen up in two triangles and scan each of them:
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// \---+
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// | \ |
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// +---\.
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scanTriangle(tl, tr, br, 0, tiles, scanLine);
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scanTriangle(br, bl, tl, 0, tiles, scanLine);
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// Sort first by distance, then by x/y.
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std::sort(t.begin(), t.end(), [](const ID& a, const ID& b) {
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return std::tie(a.sqDist, a.x, a.y) < std::tie(b.sqDist, b.x, b.y);
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});
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// Erase duplicate tile IDs (they typically occur at the common side of both triangles).
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t.erase(std::unique(t.begin(), t.end(), [](const ID& a, const ID& b) {
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return a.x == b.x && a.y == b.y;
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}), t.end());
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std::vector<UnwrappedTileID> result;
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for (const auto& id : t) {
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result.emplace_back(z, id.x, id.y);
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}
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return result;
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}
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} // namespace
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int32_t coveringZoomLevel(double zoom, SourceType type, uint16_t size) {
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zoom += std::log(util::tileSize / size) / std::log(2);
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if (type == SourceType::Raster || type == SourceType::Video) {
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return ::round(zoom);
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} else {
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return std::floor(zoom);
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}
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}
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std::vector<UnwrappedTileID> tileCover(const LatLngBounds& bounds_, int32_t z) {
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if (bounds_.isEmpty() ||
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bounds_.south() > util::LATITUDE_MAX ||
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bounds_.north() < -util::LATITUDE_MAX) {
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return {};
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}
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LatLngBounds bounds = LatLngBounds::hull(
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{ std::max(bounds_.south(), -util::LATITUDE_MAX), bounds_.west() },
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{ std::min(bounds_.north(), util::LATITUDE_MAX), bounds_.east() });
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return tileCover(
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TileCoordinate::fromLatLng(z, bounds.northwest()).p,
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TileCoordinate::fromLatLng(z, bounds.northeast()).p,
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TileCoordinate::fromLatLng(z, bounds.southeast()).p,
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TileCoordinate::fromLatLng(z, bounds.southwest()).p,
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TileCoordinate::fromLatLng(z, bounds.center()).p,
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z);
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}
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std::vector<UnwrappedTileID> tileCover(const TransformState& state, int32_t z) {
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const double w = state.getSize().width;
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const double h = state.getSize().height;
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return tileCover(
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TileCoordinate::fromScreenCoordinate(state, z, { 0, 0 }).p,
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TileCoordinate::fromScreenCoordinate(state, z, { w, 0 }).p,
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TileCoordinate::fromScreenCoordinate(state, z, { w, h }).p,
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TileCoordinate::fromScreenCoordinate(state, z, { 0, h }).p,
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TileCoordinate::fromScreenCoordinate(state, z, { w/2, h/2 }).p,
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z);
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}
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} // namespace util
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} // namespace mbgl
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