Files
MapLibreParticleLab/BUILD.bazel
mwilsnd 04d5695a0a Add ankerl::unordered_dense containers (#1881)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-11-27 14:06:01 -05:00

248 lines
6.3 KiB
Python

load("@bazel_skylib//rules:common_settings.bzl", "string_flag")
load(
"//bazel:core.bzl",
"MLN_CORE_HEADERS",
"MLN_CORE_SOURCE",
"MLN_DRAWABLES_GL_HEADERS",
"MLN_DRAWABLES_GL_SOURCE",
"MLN_DRAWABLES_HEADERS",
"MLN_DRAWABLES_MTL_HEADERS",
"MLN_DRAWABLES_MTL_SOURCE",
"MLN_DRAWABLES_SOURCE",
"MLN_GENERATED_OPENGL_SHADER_HEADERS",
"MLN_GENERATED_SHADER_HEADERS",
"MLN_GENERATED_STYLE_SOURCE",
"MLN_OPENGL_HEADERS",
"MLN_OPENGL_SOURCE",
"MLN_PRIVATE_GENERATED_STYLE_HEADERS",
"MLN_PUBLIC_GENERATED_STYLE_HEADERS",
)
load("//bazel:flags.bzl", "CPP_FLAGS", "MAPLIBRE_FLAGS")
# Generate code required by the core
filegroup(
name = "style_data",
srcs = glob(
["**/*.ejs"],
allow_empty = False,
),
)
genrule(
name = "generated_style_code",
srcs = ["style_data"],
outs = MLN_PUBLIC_GENERATED_STYLE_HEADERS +
MLN_PRIVATE_GENERATED_STYLE_HEADERS +
MLN_GENERATED_STYLE_SOURCE,
cmd = "node $(execpath scripts/generate-style-code.js) --root $(RULEDIR)",
tools = ["scripts/generate-style-code.js"],
)
filegroup(
name = "shader_data",
srcs = ["shaders/manifest.json"] + glob(
["shaders/*.glsl"],
allow_empty = False,
),
)
genrule(
name = "generated_shaders",
srcs = ["shader_data"],
outs = MLN_GENERATED_SHADER_HEADERS +
MLN_GENERATED_OPENGL_SHADER_HEADERS,
cmd = "node $(execpath shaders/generate_shader_code.js) --root $(RULEDIR)",
tools = ["shaders/generate_shader_code.js"],
)
# This header only target strips the __generated__ prefix for the compiler
# search paths, making the location of generated code transparent to the build
cc_library(
name = "mbgl-core-generated-public-artifacts",
srcs = [],
hdrs = MLN_PUBLIC_GENERATED_STYLE_HEADERS +
MLN_GENERATED_SHADER_HEADERS +
select({
"//:metal_renderer": [],
"//conditions:default": MLN_GENERATED_OPENGL_SHADER_HEADERS,
}),
visibility = ["//visibility:public"],
deps = [
":generated_shaders",
":generated_style_code",
],
)
# ditto, but for private headers (under the src/ path)
cc_library(
name = "mbgl-core-generated-private-artifacts",
srcs = [],
hdrs = MLN_PRIVATE_GENERATED_STYLE_HEADERS,
visibility = ["//visibility:private"],
deps = [
":generated_style_code",
],
)
# Generated source is inserted directly into the core target, no need to remove
# the prefix from the path.
cc_library(
name = "mbgl-core",
srcs = MLN_CORE_SOURCE +
MLN_GENERATED_STYLE_SOURCE + select({
":drawable_renderer": MLN_OPENGL_SOURCE + MLN_DRAWABLES_SOURCE + MLN_DRAWABLES_GL_SOURCE,
":legacy_renderer": MLN_OPENGL_SOURCE,
":metal_renderer": MLN_DRAWABLES_SOURCE + MLN_DRAWABLES_MTL_SOURCE,
"//conditions:default": [],
}),
hdrs = MLN_CORE_HEADERS + select({
":drawable_renderer": MLN_OPENGL_HEADERS + MLN_DRAWABLES_HEADERS + MLN_DRAWABLES_GL_HEADERS,
":legacy_renderer": MLN_OPENGL_HEADERS,
":metal_renderer": MLN_DRAWABLES_HEADERS + MLN_DRAWABLES_MTL_HEADERS,
"//conditions:default": [],
}),
copts = CPP_FLAGS + MAPLIBRE_FLAGS,
defines = select({
":legacy_renderer": [
"MLN_RENDER_BACKEND_OPENGL=1",
"MLN_LEGACY_RENDERER=1",
"MLN_DRAWABLE_RENDERER=0",
],
":drawable_renderer": [
"MLN_RENDER_BACKEND_OPENGL=1",
"MLN_LEGACY_RENDERER=0",
"MLN_DRAWABLE_RENDERER=1",
],
":metal_renderer": [
"MLN_RENDER_BACKEND_METAL=1",
"MLN_LEGACY_RENDERER=0",
"MLN_DRAWABLE_RENDERER=1",
],
}) + select({
"//:ios": ["GLES_SILENCE_DEPRECATION=1"],
"//conditions:default": [],
}),
includes = [
"include",
"src",
] + select({
":metal_renderer": [
"vendor/metal-cpp",
],
"//conditions:default": [],
}),
local_defines = [
r"MLN_VERSION_REV=\"standalone\"",
],
visibility = ["//visibility:public"],
deps = [
":mbgl-core-generated-private-artifacts",
":mbgl-core-generated-public-artifacts",
"//vendor:boost",
"//vendor:csscolorparser",
"//vendor:earcut.hpp",
"//vendor:eternal",
"//vendor:mapbox-base",
"//vendor:parsedate",
"//vendor:polylabel",
"//vendor:protozero",
"//vendor:unique_resource",
"//vendor:unordered_dense",
"//vendor:vector-tile",
"//vendor:wagyu",
] + select({
"//:ios": [
"//vendor:icu",
],
"//conditions:default": [],
}) + select({
":metal_renderer": [
"//vendor:metal-cpp",
],
"//conditions:default": [],
}),
)
genrule(
name = "git_hash",
outs = ["hash"],
cmd = """
git rev-parse HEAD > $@
""",
local = True,
visibility = ["//visibility:public"],
)
# The next three rules are a bit of a hack
# they are needed until rules_apple has platforms support
# https://github.com/bazelbuild/rules_apple/issues/1658
# Allows passing a command line flag to set the Platform
# bazel build [target] --//:maplibre_platform=ios
string_flag(
name = "maplibre_platform",
build_setting_default = "ios",
)
config_setting(
name = "linux",
flag_values = {
":maplibre_platform": "linux",
},
)
config_setting(
name = "ios",
flag_values = {
":maplibre_platform": "ios",
},
)
config_setting(
name = "windows",
flag_values = {
":maplibre_platform": "windows",
},
)
# Selects the rendering implementation to utilize in the core
string_flag(
name = "renderer",
build_setting_default = "legacy",
values = [
"legacy",
"drawable",
"metal",
],
)
config_setting(
name = "legacy_renderer",
flag_values = {
":renderer": "legacy",
},
)
config_setting(
name = "drawable_renderer",
flag_values = {
":renderer": "drawable",
},
)
config_setting(
name = "metal_renderer",
flag_values = {
":renderer": "metal",
},
)
exports_files(
[
"LICENSE.md",
"scripts/style-spec-reference/v8.json",
],
visibility = ["//visibility:public"],
)