84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
#pragma once
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#include <mbgl/programs/program.hpp>
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#include <mbgl/programs/attributes.hpp>
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#include <mbgl/programs/uniforms.hpp>
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#include <mbgl/shaders/background.hpp>
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#include <mbgl/shaders/background_pattern.hpp>
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#include <mbgl/util/geometry.hpp>
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#include <mbgl/util/mat4.hpp>
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#include <mbgl/util/size.hpp>
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#include <mbgl/style/layers/background_layer_properties.hpp>
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#include <string>
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namespace mbgl {
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class ImagePosition;
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class UnwrappedTileID;
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class TransformState;
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template <class> class Faded;
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using BackgroundLayoutAttributes = PositionOnlyLayoutAttributes;
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struct BackgroundUniforms : gl::Uniforms<
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uniforms::u_matrix,
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uniforms::u_color,
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uniforms::u_opacity>
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{};
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struct BackgroundPatternUniforms : gl::Uniforms<
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uniforms::u_matrix,
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uniforms::u_opacity,
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uniforms::u_texsize,
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uniforms::u_pattern_tl_a,
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uniforms::u_pattern_br_a,
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uniforms::u_pattern_tl_b,
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uniforms::u_pattern_br_b,
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uniforms::u_pattern_size_a,
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uniforms::u_pattern_size_b,
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uniforms::u_scale_a,
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uniforms::u_scale_b,
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uniforms::u_mix,
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uniforms::u_image,
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uniforms::u_pixel_coord_upper,
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uniforms::u_pixel_coord_lower,
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uniforms::u_tile_units_to_pixels>
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{
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static Values values(mat4 matrix,
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float opacity,
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Size atlasSize,
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const ImagePosition&,
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const ImagePosition&,
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const Faded<std::string>&,
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const UnwrappedTileID&,
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const TransformState&);
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};
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class BackgroundProgram : public Program<
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shaders::background,
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gl::Triangle,
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BackgroundLayoutAttributes,
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BackgroundUniforms,
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style::Properties<>>
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{
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public:
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using Program::Program;
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};
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class BackgroundPatternProgram : public Program<
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shaders::background_pattern,
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gl::Triangle,
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BackgroundLayoutAttributes,
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BackgroundPatternUniforms,
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style::Properties<>>
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{
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public:
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using Program::Program;
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};
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using BackgroundLayoutVertex = BackgroundProgram::LayoutVertex;
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using BackgroundAttributes = BackgroundProgram::Attributes;
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} // namespace mbgl
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