Files
MapLibreParticleLab/src/mbgl/programs/background_program.cpp
2018-01-09 15:02:49 -08:00

48 lines
2.2 KiB
C++

#include <mbgl/programs/background_program.hpp>
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/map/transform_state.hpp>
namespace mbgl {
using namespace style;
static_assert(sizeof(BackgroundLayoutVertex) == 4, "expected BackgroundLayoutVertex size");
BackgroundPatternUniforms::Values
BackgroundPatternUniforms::values(mat4 matrix,
float opacity,
Size atlasSize,
const ImagePosition& a,
const ImagePosition& b,
const Faded<std::string>& fading,
const UnwrappedTileID& tileID,
const TransformState& state)
{
int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
return BackgroundPatternUniforms::Values {
uniforms::u_matrix::Value{ matrix },
uniforms::u_opacity::Value{ opacity },
uniforms::u_texsize::Value{ atlasSize },
uniforms::u_pattern_tl_a::Value{ a.tl() },
uniforms::u_pattern_br_a::Value{ a.br() },
uniforms::u_pattern_tl_b::Value{ b.tl() },
uniforms::u_pattern_br_b::Value{ b.br() },
uniforms::u_pattern_size_a::Value{ a.displaySize() },
uniforms::u_pattern_size_b::Value{ b.displaySize() },
uniforms::u_scale_a::Value{ fading.fromScale },
uniforms::u_scale_b::Value{ fading.toScale },
uniforms::u_mix::Value{ fading.t },
uniforms::u_image::Value{ 0 },
uniforms::u_pixel_coord_upper::Value{ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }} },
uniforms::u_pixel_coord_lower::Value{ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
};
}
} // namespace mbgl