- Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
127 lines
4.0 KiB
C++
127 lines
4.0 KiB
C++
#pragma once
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#include <mbgl/renderer/mode.hpp>
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#include <mbgl/renderer/renderer.hpp>
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#include <mbgl/renderer/render_source_observer.hpp>
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#include <mbgl/renderer/render_light.hpp>
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#include <mbgl/style/image.hpp>
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#include <mbgl/style/source.hpp>
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#include <mbgl/style/layer.hpp>
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#include <mbgl/map/transform_state.hpp>
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#include <mbgl/map/zoom_history.hpp>
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#include <mbgl/text/cross_tile_symbol_index.hpp>
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#include <mbgl/text/glyph_manager_observer.hpp>
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#include <mbgl/text/placement.hpp>
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#include <memory>
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#include <string>
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#include <vector>
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namespace mbgl {
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class RendererBackend;
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class RendererObserver;
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class RenderSource;
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class RenderLayer;
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class UpdateParameters;
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class RenderStaticData;
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class RenderedQueryOptions;
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class SourceQueryOptions;
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class FileSource;
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class Scheduler;
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class GlyphManager;
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class ImageManager;
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class LineAtlas;
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class CrossTileSymbolIndex;
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class Renderer::Impl : public GlyphManagerObserver,
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public RenderSourceObserver{
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public:
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Impl(RendererBackend&, float pixelRatio_, FileSource&, Scheduler&, GLContextMode,
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const optional<std::string> programCacheDir, const optional<std::string> localFontFamily);
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~Impl() final;
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void markContextLost() {
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contextLost = true;
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};
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void setObserver(RendererObserver*);
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void render(const UpdateParameters&);
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std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&) const;
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std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const;
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std::vector<Feature> queryShapeAnnotations(const ScreenLineString&) const;
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void reduceMemoryUse();
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void dumDebugLogs();
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private:
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bool isLoaded() const;
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bool hasTransitions(TimePoint) const;
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RenderSource* getRenderSource(const std::string& id) const;
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RenderLayer* getRenderLayer(const std::string& id);
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const RenderLayer* getRenderLayer(const std::string& id) const;
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void queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer,
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const ScreenLineString& geometry,
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const std::vector<const RenderLayer*>& layers,
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const RenderedQueryOptions& options) const;
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std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&, const std::vector<const RenderLayer*>&) const;
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// GlyphManagerObserver implementation.
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void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
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// RenderSourceObserver implementation.
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void onTileChanged(RenderSource&, const OverscaledTileID&) override;
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void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
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void updateFadingTiles();
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friend class Renderer;
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RendererBackend& backend;
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Scheduler& scheduler;
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FileSource& fileSource;
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RendererObserver* observer;
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const GLContextMode contextMode;
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const float pixelRatio;
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const optional<std::string> programCacheDir;
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enum class RenderState {
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Never,
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Partial,
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Fully,
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};
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RenderState renderState = RenderState::Never;
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ZoomHistory zoomHistory;
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TransformState transformState;
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std::unique_ptr<GlyphManager> glyphManager;
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std::unique_ptr<ImageManager> imageManager;
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std::unique_ptr<LineAtlas> lineAtlas;
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std::unique_ptr<RenderStaticData> staticData;
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Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
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Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
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Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
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std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
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std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
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RenderLight renderLight;
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CrossTileSymbolIndex crossTileSymbolIndex;
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std::unique_ptr<Placement> placement;
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bool contextLost = false;
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bool fadingTiles = false;
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};
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} // namespace mbgl
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