12 lines
213 B
GLSL
12 lines
213 B
GLSL
uniform mat4 u_matrix;
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uniform mat3 u_patternmatrix;
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attribute vec2 a_pos;
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varying vec2 v_pos;
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void main() {
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gl_Position = u_matrix * vec4(a_pos, 0, 1);
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v_pos = (u_patternmatrix * vec3(a_pos, 1)).xy;
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}
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