Files
MapLibreParticleLab/src/shader/linepattern_shader.cpp
2014-09-04 16:22:25 -07:00

36 lines
1015 B
C++

#include <mbgl/shader/linepattern_shader.hpp>
#include <mbgl/shader/shaders.hpp>
#include <mbgl/platform/gl.hpp>
#include <iostream>
#include <cstdio>
using namespace mbgl;
LinepatternShader::LinepatternShader()
: Shader(
"linepattern",
shaders[LINEPATTERN_SHADER].vertex,
shaders[LINEPATTERN_SHADER].fragment
) {
if (!valid) {
fprintf(stderr, "invalid line pattern shader\n");
return;
}
a_pos = glGetAttribLocation(program, "a_pos");
a_extrude = glGetAttribLocation(program, "a_extrude");
a_linesofar = glGetAttribLocation(program, "a_linesofar");
}
void LinepatternShader::bind(char *offset) {
glEnableVertexAttribArray(a_pos);
glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 8, offset + 0);
glEnableVertexAttribArray(a_extrude);
glVertexAttribPointer(a_extrude, 2, GL_BYTE, false, 8, offset + 4);
glEnableVertexAttribArray(a_linesofar);
glVertexAttribPointer(a_linesofar, 1, GL_SHORT, false, 8, offset + 6);
}