Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
13 lines
262 B
C++
13 lines
262 B
C++
#pragma once
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#include <mbgl/tile/geometry_tile_data.hpp>
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namespace mbgl {
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struct Anchor;
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bool checkMaxAngle(const GeometryCoordinates &line, Anchor &anchor, const float labelLength,
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const float windowSize, const float maxAngle);
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} // namespace mbgl
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